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Generating Needs, Goals and Plans for Virtual Agents in Social Simulations

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10011))

Abstract

Many modern virtual reality reconstructions of historical sites focus on buildings and artefacts, but often ignore the issue of portraying everyday life of the people who populated the reconstructed area. This is mainly due to high costs and complexity of populating such sites with virtual agents. Here we show how combining needs modelling and planning can help to automate the development of large agent societies.

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Notes

  1. 1.

    Accompanying video is available at: https://youtu.be/Z5HFQvx0u2c.

References

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Correspondence to Anton Bogdanovych .

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© 2016 Springer International Publishing AG

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Bogdanovych, A., Trescak, T. (2016). Generating Needs, Goals and Plans for Virtual Agents in Social Simulations. In: Traum, D., Swartout, W., Khooshabeh, P., Kopp, S., Scherer, S., Leuski, A. (eds) Intelligent Virtual Agents. IVA 2016. Lecture Notes in Computer Science(), vol 10011. Springer, Cham. https://doi.org/10.1007/978-3-319-47665-0_41

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  • DOI: https://doi.org/10.1007/978-3-319-47665-0_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-47664-3

  • Online ISBN: 978-3-319-47665-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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