Abstract
This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to use social and emotional skills to obtain a sword. The results clearly show that game companions who are capable of perceiving and exhibit emotions, are perceived to have personality and can forge relationships with the players, enhancing the player experience during the game.
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Acknowledgement
The work by A. Chowanda and M. Valstar is partly funded by European Union’s Horizon 2020 research and innovation programme under grant agreement No. 645378, ARIA-VALUSPA.
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Chowanda, A., Flintham, M., Blanchfield, P., Valstar, M. (2016). Playing with Social and Emotional Game Companions. In: Traum, D., Swartout, W., Khooshabeh, P., Kopp, S., Scherer, S., Leuski, A. (eds) Intelligent Virtual Agents. IVA 2016. Lecture Notes in Computer Science(), vol 10011. Springer, Cham. https://doi.org/10.1007/978-3-319-47665-0_8
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