Skip to main content

Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for Children

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10045))

Included in the following conference series:

  • 3568 Accesses

Abstract

With a special focus in designing interactive stories for children, this article considers transcripts, whether playscripts of interactive stories or recordings of video games, as transitional objects, not as crutch, but as a bridge between the open possibility space of games and the fixed linear realms of video and print. Through a series of examples, the authors argue that transcripts provide a stabilizing aid for reading and interacting in digital environs for users of all levels of experience. The transcript offers the player a means to fulfill and extend the creative collaboration of play by producing a record of their performance. Despite freezing interaction, transcripts provide a tracing, a linearization of experience that may prove to be central rather than secondary to gameplay. We argue that game designers should consider the central role of the transcript in player retention, comfort, and pleasure.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Stood, B.D., Amspaugh, L.B., Hunt, J.: Emergent literacy: early literary experiences. In: Children’s Literature. MacMillan Education, Melbourne (1996)

    Google Scholar 

  2. Piaget, J., Inhelder, B.: The Psychology of the Child. Basic Books, New York (1969)

    Google Scholar 

  3. Bland, J.: Children’s Literature and Learner Empowerment: Children and Teenagers in English Language Education. Bloomsbury Academic, London (2013)

    Google Scholar 

  4. Sontag, S.: Reborn: Journals and Notebooks. In: Rieff, D. (ed.), pp. 1947–1963. Farrar, Straus and Giroux, New York (2008)

    Google Scholar 

  5. Winnicott, D.W.: Playing and Reality. Tavistock, London (1971). http://web.mit.edu/allanmc/www/winnicott1.pdf

    Google Scholar 

  6. Schwab, G.: Reader Response and the Aesthetic Experience of Otherness. Stanford Lit. Rev. 107–136. Spring (1986)

    Google Scholar 

  7. Poulet, G.: Criticism and the experience of interiority. In: Tompkins, J.P. (ed.) Reader - Response Criticism. From Formalism to Post-structuralism, pp. 41–49. The Johns Hopkins University Press, Baltimore (1980)

    Google Scholar 

  8. Ramada, L., Reyes, L.: Digital Migrations: Exploratory Research on Children’s E-Lit Reading Profiles. Peter Lang, New York (2015)

    Google Scholar 

  9. Monfort, N.: Twisty Little Passages: An Approach to Interactive Fiction, p. 24. MIT, Cambridge (2005)

    Google Scholar 

  10. Goicoechea, M., Sanz, A.: Literary reading rituals and practices on new interfaces. Literary Linguist. Comput. 27(3), 331–346 (2012). Oxford University Press

    Article  Google Scholar 

  11. Dena, C.: “The Dance of Life.” Cross-Media Entertainment. 15 March 2006. http://web.archive.org/web/20060524225045/http://www.cross-mediaentertainment.com/index.php/2006/03/15/dance-of-life/

  12. The Marino Family. Mrs. Wobbles and the Tangerine House (2013–2015). http://markcmarino.com/mrsw/

  13. Pressman, J.: The aesthetics of bookishness in twenty-first century literature. Mich. Q. Rev. 48, 465–482 (2009). Fall

    Google Scholar 

  14. Aarseth, E.J.: Cybertext. Perspectives on Ergodic Literature. Johns Hopkins University Press, Baltimore (1997)

    Google Scholar 

  15. Plott. Sean S. A Case Study of Day [9] TV: How Interactive Web Television Parallels Game Design. Masters thesis. USC (2011)

    Google Scholar 

  16. Douglass, J.: Command Lines: Aesthetics and Technique in Interactive Fiction and New Media. Dissertation. UC Santa Barbara, p. 66 (2007)

    Google Scholar 

  17. Douglass, J.: Personal interview via telephone, 6 June 2016

    Google Scholar 

  18. Buckingham, D.: Game literacy in theory and practice. J. Educ. Multimedia Hypermedia 16(3), 323–349 (2007)

    Google Scholar 

Download references

Acknowledgements

This work was partially supported by the project eLITE-CM: Electronic Literary Edition (reference: H2015/HUM- 3426) within the Program of Research and Development among Research Teams of the Community of Madrid in Social Sciences and the Humanities, and 50 % co-financed by the European Social Fund for the programming period 2014–2020.

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to María Goicoechea or Mark C. Marino .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing AG

About this paper

Cite this paper

Goicoechea, M., Marino, M.C. (2016). Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for Children. In: Nack, F., Gordon, A. (eds) Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science(), vol 10045. Springer, Cham. https://doi.org/10.1007/978-3-319-48279-8_27

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-48279-8_27

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-48278-1

  • Online ISBN: 978-3-319-48279-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics