Abstract
Recently an increasing number of narrative games have incorporated the metagaming elements of rewinding as their core mechanics. Although there has been research on metagaming as a whole, there is little that focuses on interactive storytelling and on the act of rewinding to remake a choice. In this paper, we present two main contributions. First, we propose a theoretical framework on the structure of rewinding. Based on our survey of related games, we categorize common designs into Restricted Rewind, the Unrestricted Rewind and the External Rewind. Second, we created an rewind-based interactive story called Rough Draft and we report the design lessons we learned.
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Three different versions of Rough Draft are available at: http://digm.drexel.edu/pxl/rough-draft/.
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Kleinman, E., Fox, V., Zhu, J. (2016). Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling. In: Nack, F., Gordon, A. (eds) Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science(), vol 10045. Springer, Cham. https://doi.org/10.1007/978-3-319-48279-8_32
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DOI: https://doi.org/10.1007/978-3-319-48279-8_32
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