Abstract
Cultural Heritage (CH) visualisations have to be understood as a combination of research sources, the contemporary historical and cultural context (Zeitgeist), project background and work process. All available information is collected, consolidated, filtered and assembled into a coherent picture. In case of digital 3D reconstructed models, the result is a digital data set that can be processed for different application fields. They are understood as a result of a complex creative process and as a synthesis of a CH research project, its CH context, the available research source material, and the modeling process itself. For all visualisation types in CH different conditions, factors, and basic rules apply to achieve a high quality result. Two examples are presented illustrating the structured view on visualisation projects as such. This paper seeks to differentiate the various research sources being the basis for digital 3D reconstructed models and defines work phases allowing a quality assessment. Furthermore, the potentials of including this structured view into the ontology COSCHKR currently under development is discussed. In combindation with traditional guidelines COSCHKR platform could open up new and flexible approaches.
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Acknowledgement
This work was partly supported by COST under Action TD1201: Colour and Space in Cultural Heritage (COSCH). Furthermore, we would like to thank Prof. Dr.-Ing. Frank Boochs and Dr. Ashish Karmacharya (i3mainz) for discussions and support.
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Pfarr-Harfst, M., Wefers, S. (2016). Digital 3D Reconstructed Models – Structuring Visualisation Project Workflows. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2016. Lecture Notes in Computer Science(), vol 10058. Springer, Cham. https://doi.org/10.1007/978-3-319-48496-9_43
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