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Abstract

A Digital Immersive Cultural Environment (DICE) consists of a VR/AR (virtual & augmented reality) platform, a CMS (Content Management System) and a GIS (Geographic Information System) for geo-referencing both space and content and for providing immersive navigation in the VR/AR space. Such a platform offers 3D reconstruction of space, geo-coding of the virtual space in actual geographic coordinates and overlay capabilities with real georeferenced space. The coupling of a CMS with a GIS associates information and data with the geographic coordinates of the VR/AR space, thus making available content on demand in accordance to spatial point of interest within the VR/AR space and immersive navigation in both VR and AR spaces. Incorporation of simulation platforms, localization technologies, motion tracking technologies and VR UI’s, creates a fully interactive immersive VR/AR ecosystem, beyond the state of the art, with augmented capabilities in education, training, entertainment, content creation, etc.

From the second author, names are in alphabetical order.

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Acknowledgments

a. The work and results presented in this paper has been supported by the following research projects [14]:

AF3: Advanced Forest Fire Fighting, Grant Agreement No. 607276, funded under FP7-SECURITY - Specific Programme “Cooperation”: Security of the European Commission.

FLYSEC: Optimising time-to-FLY and enhancing airport SECurity, Grant Agreement No. 653879, funded under programme H2020-EU.3.7. – “Secure societies - Protecting freedom and security of Europe and its citizens” of the European Commission.

PYRONES: PYRo-mOdelliNg and Evacuation Simulation system: This project was supported by the Programme: NSRF/ESPA (EPAN II), Contract Number: ISR 2866, funded by the General Secretariat for Research and Technology (GGET), Hellenic Ministry of Education, Religious Affairs, Culture and Sports, and the Israeli Industry Center for R&D, Matimop, under the “Greece-Israel Bilateral R&T Cooperation 2013–2015”.

SYNAISTHISI: Intelligent data collection and processing platform for energy efficient applications, Contract No. 2012 KRHPIS, Hellenic General Secretariat of Research & Technology, Duration: 32 months (02/04/2013 – 12/31/2015), Co- financed by Greece and the European Union- European Regional Development Fund (ERDF), under the O.P. “Competitiveness and Entrepreneurship” (OPCE II) and of R.O.P Attica, R.O.P Macedonia- Thrace.

GRECORISK: Hellenic Natural-Hazards Risk-Mitigation System of Systems, funded under Programme: SYNERGASIA 2011, Contract Number: 11SUN 8 1696, 2013–2015.

TASS: Total Airport Security System (FP7-SEC-2010- Contract No. 241905) research project funded by the European Commission and, in part, by the General Secretariat of Research and Technology (GSRT) of the Ministry of Education and Religious Affairs, Culture and Sports, Greece.

PERSEUS: Protection of European seas and borders through the intelligent use of surveillance, FP7-SEC-2010.3.1-1-Contract No. 261748.

b. The co-authors are all colleagues at the Integrated Systems Laboratory (ISL) and have contributed towards the enhancement of the DICE concept and the implementation of the DICE platform and its various components as follows:

• DICE Platform Architecture: Tassos Kanellos, Adam Doulgerakis, Maria Bessa, Eftichia Georgiou and Andreas Zalonis.

• i-Guide 3D VR/AR visualization, tour guide, navigation platform & story boarding platform: Giorgos Farazis, Christos Maroglou, Panagiotis Tsimpiridis, Alexandra Papagianni, Ino-Eleni Theodorou and Christina Phobe Thomopoulos.

• wayGoo indoor geocoding & navigation platform: Christina Karafylli, Maria Karafylli, Dionisis Motos, Vassilis Lampropoulos, Manolis Paterakis, Christos Maroglou, Konstantinos Dimitros, Dimitris Zacharakis, Giorgos Konstandinos Thanos, Katerina Skroumpelou and Dimitris M. Kyriazanos.

• i-Crowd human behavior ssimulator: Vassilios I. Kountouriotis, Manolis Paterakis

• PYRONES distributed simulation platform: Vassilios I. Kountouriotis, Manolis Paterakis, Tassos Kanellos and Adam Doulgerakis.

• i-Rescue gamification platform: Adam Doulgerakis, Tassos Kanellos, Betty Evangelinou and Dafni Polyzos.

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Correspondence to Stelios C. A. Thomopoulos .

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Thomopoulos, S.C.A. et al. (2016). DICE: Digital Immersive Cultural Environment. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2016. Lecture Notes in Computer Science(), vol 10058. Springer, Cham. https://doi.org/10.1007/978-3-319-48496-9_61

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  • DOI: https://doi.org/10.1007/978-3-319-48496-9_61

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