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Pervasive Game Utilizing WiFi Fingerprinting-based Localization

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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (EuroMed 2016)

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Abstract

The ability to find out a geographical position of a user is one of the unique features of today’s mobile devices. The aim of this work is to suggest and implement a pervasive game for the Android operating system which will utilize two methods of the localization of the mobile device simultaneously. The application should guide the user through historical sites and other places of interest in the town. It could increase their attendance as well. The combination of the two ways of the localization will allow us to achieve two goals. First, to verify if the user is really located at the given place (i.e. that he/she did not mock his/her position via Developer Options at the Android system). Second, to create and update our own database of WiFi fingerprints usable for faster WiFi-based localization.

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    http://edu.uhk.cz/~krizpa1/doku.php?id=geocity.

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Acknowledgements

The authors of this paper would like to thank Tereza Krizova for proofreading. This work was supported by the SPEV project, financed from the Faculty of Informatics and Management, University of Hradec Kralove.

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Correspondence to Pavel Kriz .

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Maly, F., Kriz, P., Adamec, M. (2016). Pervasive Game Utilizing WiFi Fingerprinting-based Localization. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2016. Lecture Notes in Computer Science(), vol 10058. Springer, Cham. https://doi.org/10.1007/978-3-319-48496-9_67

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  • DOI: https://doi.org/10.1007/978-3-319-48496-9_67

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