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Early Usability in Model-Driven Game Development

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 10027))

Abstract

Video games are one of the most influential types of software today. However, they are becoming more and more complex to design and evaluate. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. In previous work, we defined a usability evaluation method specifically tailored to this type of development process. This paper shows how this method can be used to evaluate the usability of video games in early stages of a model-driven development process. The method relies on a model that decomposes usability into measurable attributes and metrics specific for the video game domain. To show the feasibility of the method, we performed an early usability evaluation of a video game for the XBOX360 platform.

This research work is funded by the Value@Cloud project (MINECO TIN2013-46300-R).

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Correspondence to Silvia Abrahão .

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© 2016 Springer International Publishing AG

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Abrahão, S., Insfran, E., Carsí, J.Á., Fernandez, A. (2016). Early Usability in Model-Driven Game Development. In: Abrahamsson, P., Jedlitschka, A., Nguyen Duc, A., Felderer, M., Amasaki, S., Mikkonen, T. (eds) Product-Focused Software Process Improvement. PROFES 2016. Lecture Notes in Computer Science(), vol 10027. Springer, Cham. https://doi.org/10.1007/978-3-319-49094-6_60

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  • DOI: https://doi.org/10.1007/978-3-319-49094-6_60

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49093-9

  • Online ISBN: 978-3-319-49094-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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