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Experiencing the Multisensory Past

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Mixed Reality and Gamification for Cultural Heritage

Abstract

The world is multisensory. All five major senses, visuals, audio, smell, feel and taste, are important to how we, humans, perceive the world around us. Furthermore, the interaction of the senses—cross-modal effects—can significantly affect our understanding of an environment, with one sensory stimuli even being ignored in the presence of other more dominant stimuli. This is as true now as it was in the past. So if we are to attempt, through computer simulation, to understand how a past environment may have been experienced, it is essential that these virtual reconstructions are multisensory, otherwise we run the very real risk of misrepresenting the past.

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Chalmers, A. (2017). Experiencing the Multisensory Past. In: Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (eds) Mixed Reality and Gamification for Cultural Heritage. Springer, Cham. https://doi.org/10.1007/978-3-319-49607-8_14

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  • DOI: https://doi.org/10.1007/978-3-319-49607-8_14

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