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Digital Cultural Heritage Experience in Ambient Intelligence

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Abstract

This chapter presents recent advances in ambient intelligence technologies (AmI) for digital heritage experience in the context of virtual museums (VM). This is delivered under the light of an integrated and scalable approach towards the creation of AmI heritage environments. More specifically, this chapter presents a framework for representing knowledge and the appropriate mechanisms for personalizing content and user interfaces (UIs) to each individual user of a VM application. Based on the presented framework, a number of enabling technologies are reviewed as employed in alternative application contexts to explore (a) the provision of personalized interaction with artworks, (b) the provision of mixed reality technologies for blending the physical with the virtual world, (c) gamification techniques for educational purposes within the museum context, (d) the usage of gamification as a means to produce interactive art installations and (e) the usage of portable mobile and custom hardware devices as a museum guide and as a means for exploring a museum in the context of a treasure hunt game.

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Notes

  1. 1.

    FORTH-ICS AmI Programme: http://www.ics.forth.gr/index_main.php?l=e&c=4

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Acknowledgements

This work is supported by the FORTH-ICS internal RTD Programme “Ambient Intelligence and Smart Environments”.Footnote 1

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Correspondence to Nikolaos Partarakis .

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Partarakis, N. et al. (2017). Digital Cultural Heritage Experience in Ambient Intelligence. In: Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (eds) Mixed Reality and Gamification for Cultural Heritage. Springer, Cham. https://doi.org/10.1007/978-3-319-49607-8_19

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  • DOI: https://doi.org/10.1007/978-3-319-49607-8_19

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