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Gamification of a System for Real Time Monitoring of Posture

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Abstract

In this paper the gamification of a system for monitoring bad postural behavior is presented. The system is designed having children as main target users. Bad posture is a known cause of possible severe disorders in childhood and, in the worst-case scenario, may entail permanent spinal deviations. The developed system consists of two main components: a device equipped with inertial sensors (accelerometer, magnetometer and gyroscope), which are able to measure the patient’s spinal curvature, and a Game Engine plugin (Unity3D and Udk) that provides the reading of the device data and through which the game programmer can link the posture information to a game variable such as: life count, number of enemies, energy and so on. If the player is in a bad posture, he gets negative feedback during the game, which affects the value of the associated variable.

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Correspondence to Ivan Carmosino .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Cavallo, A., Robaldo, A., Ansovini, F., Carmosino, I., De Gloria, A. (2017). Gamification of a System for Real Time Monitoring of Posture. In: Giokas, K., Bokor, L., Hopfgartner, F. (eds) eHealth 360°. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 181. Springer, Cham. https://doi.org/10.1007/978-3-319-49655-9_22

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  • DOI: https://doi.org/10.1007/978-3-319-49655-9_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49654-2

  • Online ISBN: 978-3-319-49655-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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