Abstract
Due to the recent years’ advances in prototyping techniques, flexible electronics, and component miniaturization, research has emerged to explore novel concepts and functionalities for wearable computing. So far, the attention has been mostly toward technical rather than user experience studies, seeking to illustrate novel and proof-of-concept-level functional prototypes. In this chapter, wearable computing is approached from the user experience (UX) design point of view. The principles of UX design are discussed with respect to the area of designing smart clothes and accessories, and three examples of concept designs, focusing on young athletes, a solar powered coat design, and a smart handbag design, are presented.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Law, E., Roto, V., Vermeeren, A.P., Kort, J., Hassenzahl, M.: Towards a shared definition of user experience. In: CHI’08 Extended Abstracts on Human Factors in Computing Systems, CHI EA’08, pp. 2395–2398. ACM (2008)
Law, E.L.-C., Roto, V., Hassenzahl, M., Vermeeren, A.P., Kort, J.: Understanding, scoping and defining user experience: a survey approach. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI’09, pp. 719–728. ACM (2009)
Hassenzahl, M.: User Experience (UX): towards an experiential perspective on product quality. In: Proceedings of IMH’08, pp. 11–15. ACM (2008)
Hassenzahl, M., Tractinsky, N.: User experience - a research agenda. Behaviour Inf. Technol. 25(2), 91–97 (2006)
Weiser, M.: The computer for the 21st century. Sci. Am. 265, 94–104 (1991)
Dünser, A., Grasset, R., Billinghurst, M.: A survey of evaluation techniques used in augmented reality studies. In: Proceedings of ACM SIGGRAPH 2008. ACM Press (2008). Article No. 5
Väänänen-Vainio-Mattila, K., Olsson, T., Häkkilä, J.: Towards deeper understanding of user experience with ubiquitous computing systems: systematic literature review and design framework. In: Proceedings of INTERACT 2015. Springer (2015)
Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of CHI’97, pp. 234–241. ACM Press (1997)
Häkkilä, J., Koskenranta, O., Posti, M., He, Y.: City landmark as an interactive installation – experiences with stone, water and public space. In: Proceedings TEI 2014. ACM (2014)
Pier, M.D., Goldberg, I.R.: Using water as interface media in VR applications. In: Proceedings of CLIHC’05, pp. 162–169. ACM Press (2005)
Geurts, L., Abeele, V.V.: Splash controllers: game controllers involving the uncareful manipulation of water. In: Proceedings of TEI 2012, pp. 183–186. ACM Press (2012)
Döring, T., Sylvester, A., Schmidt, A.: Ephemeral user interfaces: valuing the aesthetics of interface components that do not last. Interactions 20(4), 32–37 (2013)
Jung, H., Stolterman, E.: Material probe: exploring materiality of digital artifacts. In: Proceedings of TEI 2011, pp. 153–156. ACM Press (2011)
Häkkilä, J., Hu, Y., Colley, A.: Experiencing the elements – user study with natural material probes. In: Proceedings of INTERACT 2015. Springer (2015)
Liu, X., Vega, K., Maes, P., Paradiso, J.A.: Wearability factors for skin interfaces. In: Proceedings of the 7th Augmented Human International Conference 2016 (AH’16). ACM (2016)
Ashbrook, D., Baudisch, P., White, S.: subtle and eyes-free mobile input with a magnetically-tracked finger ring. In: Proceedings of CHI 2011, pp. 2043–2046. ACM (2011)
Oura ring. www.ouraring.com. Last accessed 03 March 2016
Pakanen, M., Colley, A., Kildal, J., Lantz, V., Häkkilä, J.: Squeezy bracelet - designing a wearable communication device for tactile interaction. In: Proceeidngs of NordiCHI’14. ACM (2014)
Kikin-Gil, R.: BuddyBeads: techno-jewelry for non-verbal communication within teenager girls groups. Pers Ubiquit Comput. 10, 106–109 (2006)
Fortmann, J., Heuten, W., Boll, S.: User requirements for digital jewellery. In: Proceedings of British HCI’15, pp. 119–125. ACM (2015)
Rantakari, J., Inget, V., Colley, A., Häkkilä, J.: Charting design preferences on wellness wearables. In: Proceedings of Augmented Human 2016. ACM (2016)
Juhlin, O. Digitizing fashion: software for wearable devices. Interactions 22(3). ACM (2015)
Juhlin, O., Zhang, Y., Sundbom, C., Fernaeus, Y.: Fashionable shape switching: explorations in outfit-centric design. In: Proceedings of CHI’13, pp. 1353–1362. ACM (2013)
Spider Dress. http://iq.intel.com/smart-spider-dress-by-dutch-designer-anouk-wipprecht/. Last accessed 06 March 2016
Twitter Dress. http://cutecircuit.com/the-twitter-dress/. Last accessed 06 March 2016
Colley, A., Pakanen, M., Koskinen, S., Mikkonen, K., Häkkilä, J.: Smart handbag as a wearable public display - exploring concepts and user perceptions. In: Proceedings of Augmented Human 2016. ACM (2016)
Google Glass. https://developers.google.com/glass/. Last accessed 06 March 2016
Starner, T.: Wearable computing: through the looking glass. Keynote. In: Proceedings of the International Semantic Web Conference (ISWC’13), p. 125. ACM (2013)
Billinghurst, M.: Using augmented reality to create empathic experiences. Keynote. In: Proceedings of the International Conference on Intelligent User Interfaces (IUI’14), pp. 5–6. ACM (2014)
Thomas, B., Piekarski, W., Gunther, B.: Using augmented reality to visualise architecture designs in an outdoor environment. In: International Journal of Design Computing: Special Issue on Design Computing on the Net (1999)
Webster, A., Feiner, S., MacIntyre, B., Massie, W., Krueger, T.: Augmented reality in architectural construction, inspection and renovation. In: Proceedings of the International Conference on Coastal Engineering (ASCE’96), pp. 913–916 (1996)
Wiederhold, B., Jang, D.P., Kim, S.I., Wiederhold, M.D.: Physiological monitoring as an objective tool in virtual reality therapy. Cyberpsychol. Behav. 5(1), 77–82 (2002)
McNaney, R., Vines, J., Roggen, D., Balaam, M., Zhang, P., Poliakov, I., Olivier, P.: Exploring the acceptability of google glass as an everyday assistive device for people with parkinson’s. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’14), pp. 2551–2554. ACM (2014)
Ikeuchi, K., Otsuka, T., Yoshii, A., Sakamoto, M., Nakajima, T.: KinectDrone: Enhancing somatic sensation to fly in the sky with kinect and AR. Drone. In: Proceedings of the Augmented Human International Conference (AUGMENTED HUMAN’14). ACM (2014). Article No. 53
Colley, A., Väyrynen, J., Häkkilä, J.: Skiing in a blended virtuality: an in-the-wild experiment. In: Proceedings of the 19th International Academic Mindtrek Conference (AcademicMindTrek’15), pp. 89–91. ACM (2015)
Häkkilä, J., Vahabpour, F., Colley, A., Väyrynen, J., Koskela, T.: Design probes study on user perceptions of a smart glasses concept. In: Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM’15), pp. 223–233. ACM (2015)
Xiao, T., Laput, G., Harrison, C.: Expanding the input expressivity of smartwatches with mechanical pan, twist, tilt and click. In: Proceedings of CHI’14. ACM (2014)
Esteves, A., Velloso, E., Bulling, A., Gellersen, H.: Orbits: enabling gaze interaction in smart watches using moving targets. In: Adjunct Proceedings of UbiComp/ISWC 2015, pp. 419–422. ACM (2015)
Ogata, M., Imai, M.: SkinWatch: skin gesture interaction for smart watch. In: Proceedings of the 6th Augmented Human International Conference (AH’15). ACM (2015)
Schirra, S., Bentley, F.R.: “It’s kind of like an extra screen for my phone”: Understanding Everyday Uses of Consumer Smart Watches. In: CHI EA’15. ACM (2015)
Hug Shirt. http://cutecircuit.com/the-hug-shirt/. Last accessed 06 March 2016
Gioberto, G.: Measuring joint movement through garment-integrated wearable sensing. In: Adjunct Proceedings of UbiComp’13. ACM (2013)
Jeon, B., Ryu, J.H., Cho, J., Bae, B.-C., Cho, J.-D.: Smart maternity clothes for visualizing fetal movement data. In: Adjunct Proceedings of UbiComp/ISWC’15. ACM (2015)
Carton, A., Dunne, L.E.: Tactile distance feedback for firefighters: design and preliminary evaluation of a sensory augmentation glove. In: Proceedings of the 4th Augmented Human International Conference (AH’13). ACM (2013)
Häkkilä, J., Alhonsuo, M., Virtanen, L., Rantakari, J., Colley, A., Koivumäki, T.: MyData approach for personal health – a service design case for young athletes. In: Proceedings of HICSS 2016. IEEE (2016)
Matthews, T., Judge, T., Whittaker, S.: How do designers and user experience professionals actually perceive and use personas? In: Proceedings of CHI’12. ACM (2012)
Google Project Jacquard. https://www.google.com/atap/project-jacquard/. Last accessed 10 March 2016
Jarusriboonchai, P., Olsson, T., Prabhu, V., Väänänen-Vainio-Mattila, K.: CueSense: a wearable proximity-aware display enhancing encounters. In: Proceedings of CHI EA’15, pp. 2127–2132. ACM (2015)
Mauriello, M., Gubbels, M., Froehlich, J.: Social fabric fitness: the design and evaluation of wearable E-textile displays to support group running. In: Proceedings of CHI’14, pp. 2833–2842. ACM (2014)
Puikkonen, A., Lehtiö, A., Virolainen, A.: You can wear it, but do they want to share it or stare at it? In: Campos, P., et al. (ed.) Proceedings of INTERACT’11, Part I. LNCS 6946, pp. 497–504. Springer (2011)
Acknowledgements
The work presented in this chapter has involved several students, designers, and researchers working under the author’s supervision. For the Case I, ice-hockey gear, I want to thank Mira Alhonsuo, Lasse Virtanen, and Juho Rantakari. For Case II, the solar cell coat design, I want to acknowledge students in my interaction design course in winter 2016, Paula Roinesalo for her design of the final prototype and Anu Kylmänen for the supervision from the clothing design perspective. For the interactive handbag concept, I wish to acknowledge Lasse Virtanen for the concept visualization; Ashley Colley for the technical implementation; and Minna Pakanen, Saara Koskinen, Kirsi Mikkonen, and Tuomas Lappalainen for the user study. This research has been supported by a grant from Tekes—the Finnish Funding Agency for Innovation as part of ’The Naked Approach—Nordic perspective to gadget-free hyperconnected environments’ programme.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this chapter
Cite this chapter
Häkkilä, J. (2017). Designing for Smart Clothes and Wearables—User Experience Design Perspective. In: Schneegass, S., Amft, O. (eds) Smart Textiles. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-50124-6_12
Download citation
DOI: https://doi.org/10.1007/978-3-319-50124-6_12
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-50123-9
Online ISBN: 978-3-319-50124-6
eBook Packages: Computer ScienceComputer Science (R0)