Abstract
Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. However, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an interactive, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012–13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).
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Notes
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Skeletal tracking (see https://en.wikipedia.org/wiki/Kinect) is avoided as the involved “exercises” for calibrating to each user would destroy the naturalness of using the installation as a book.
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Acknowledgement
This work is supported by the Strategic Research Initiative: Designing Human Technologies and the Experience Lab at Roskilde University. Special thanks to our developer Steffen Engler Thorlund, Mads Folmer, Remzi Ates Gürsimsek and numerous other people at Roskilde and the institutions listed above.
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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Christiansen, H., Laursen, B. (2017). Widening the Experience of Artistic Sketchbooks. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_26
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DOI: https://doi.org/10.1007/978-3-319-55834-9_26
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