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A Curriculum Design to Cultivate Creative Thinking Through Educational Games

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Blended Learning. New Challenges and Innovative Practices (ICBL 2017)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10309))

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Abstract

As creativity is important for innovation and future success in the global competition, the cultivation of students’ creative thinking has been a heated research topic in the field of education. Educational games can effectively support teaching and learning in many ways, and this paper presents a curriculum design with game-based learning. On the basis of this curriculum, the topic of balance between education and entertainment in gamed-based learning curriculum design, and the six principles on curriculum design for cultivating creative thinking through educational games have been discussed.

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Acknowledgements

This work has been supported by Key project of The Beijing 13th Five Year Plan in 2016 for Education Science (No. CAHA16052) and Emergency Management Project of National Natural Science Foundation of China in 2016 (No. L1624017).

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Correspondence to Junjie Shang .

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Ma, S., Shang, J., Xiao, H. (2017). A Curriculum Design to Cultivate Creative Thinking Through Educational Games. In: Cheung, S., Kwok, Lf., Ma, W., Lee, LK., Yang, H. (eds) Blended Learning. New Challenges and Innovative Practices. ICBL 2017. Lecture Notes in Computer Science(), vol 10309. Springer, Cham. https://doi.org/10.1007/978-3-319-59360-9_40

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  • DOI: https://doi.org/10.1007/978-3-319-59360-9_40

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-59359-3

  • Online ISBN: 978-3-319-59360-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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