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Versatile Augmented Reality Scenes for Tangible Interaction in Real-World Environments

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2017)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10325))

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Abstract

An increasing interest of large IT companies in the area of augmented reality (AR) technology has been observed recently. This opens up new possibilities for a wide adoption of the AR technology in the daily lives of users. However, a major problem is the lack of useful AR content, which could be presented in different real-world environments of multiple users. In this paper, a new approach to AR content creation is presented. The approach, called VARS (Versatile Augmented Reality Scenes), enables to create versatile AR scenes that can be presented in a variety of real-world environments containing different physical objects. This approach is based on semantic loose coupling of physical objects present in the user’s environment with abstract objects defined in the AR scenes. Also, an example application of the proposed approach in an education domain is presented.

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Acknowledgements

This research work has been supported by the Polish National Science Centre (NCN) Grant No. DEC-2012/07/B/ST6/01523.

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Correspondence to Rafał Wojciechowski .

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Wojciechowski, R. (2017). Versatile Augmented Reality Scenes for Tangible Interaction in Real-World Environments. In: De Paolis, L., Bourdot, P., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science(), vol 10325. Springer, Cham. https://doi.org/10.1007/978-3-319-60928-7_41

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  • DOI: https://doi.org/10.1007/978-3-319-60928-7_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60927-0

  • Online ISBN: 978-3-319-60928-7

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