Skip to main content

Smart Computer-Assisted Cognitive Rehabilitation for Visually Impaired People

  • Conference paper
  • First Online:
  • 752 Accesses

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 615))

Abstract

The emergence of new devices that allow tracking body movements, such as Microsoft Kinect, has motivated the creation of different rehabilitation systems that allow people with disabilities to improve and recover some lost physical or cognitive capabilities. In general, the use of Kinect sensors to control the patient’s movements is the most common solution. In this case, the use of visual capabilities is needed because the patient must recognise the meaning and the objective’s location using the visual channel. Thus, current proposals based on Kinect are not useful for visually impaired people and must be adapted through replacing or enhancing the visual information with other stimuli that can be perceived by people with this disability. In this paper, we introduce an adaptation of a previous proposal including some vibrotactile stimuli that allow visually impaired people to determine the type (meaning) and the location of a specific object, allowing them to carry out a series of rehabilitation exercises.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Ballesteros, S., Kraft, E., Santana, S., Tziraki, C.: Maintaining older brain functionality: a targeted review. Neurosci. Biobehav. Rev. 55, 453–477 (2015)

    Article  Google Scholar 

  2. Bark, K., Hyman, E., Tan, F., Cha, E., Jax, S.A., Buxbaum, L.J., Kuchenbecker, K.J.: Effects of vibrotactile feedback on human learning of arm motions. IEEE Trans. Neural Syst. Rehabil. Eng. 23(1), 51–63 (2015)

    Article  Google Scholar 

  3. Desai, K., Bahirat, K., Ramalingam, S., Prabhakaran, B., Annaswamy, T., Makris, U.E.: Augmented reality-based exergames for rehabilitation. In: Proceedings of the 7th International Conference on Multimedia Systems, p. 22. ACM (2016)

    Google Scholar 

  4. González, C.S., Toledo, P., Padrón, M., Santos, E., Cairos, M.: Tango: H: creating active educational games for hospitalized children. In: Management Intelligent Systems, pp. 135–142. Springer (2013)

    Google Scholar 

  5. Kapur, P., Jensen, M., Buxbaum, L.J., Jax, S.A., Kuchenbecker, K.J.: Spatially distributed tactile feedback for kinesthetic motion guidance. In: Haptics Symposium, 2010 IEEE, pp. 519–526. IEEE (2010)

    Google Scholar 

  6. Lee, B.C., Chen, S., Sienko, K.H.: A wearable device for real-time motion error detection and vibrotactile instructional cuing. IEEE Trans. Neural Syst. Rehabil. Eng. 19(4), 374–381 (2011)

    Article  Google Scholar 

  7. Martínez, J., García, A.S., Oliver, M., Molina, J.P., González, P.: Vitaki: a vibrotactile prototyping toolkit for virtual reality and video games. Int. J. Hum.-Comput. Interact. 30(11), 855–871 (2014)

    Article  Google Scholar 

  8. Montero, F., López-Jaquero, V., Navarro, E., Sánchez, E.: Computer-aided relearning activity patterns for people with acquired brain injury. Comput. Edu. 57(1), 1149–1159 (2011)

    Article  Google Scholar 

  9. Oliver, M., González, P., Montero, F., Molina, J.P., Fernández-Caballero, A.: Smart computer-assisted cognitive rehabilitation for the ageing population. In: Ambient Intelligence-Software and Applications—7th International Symposium on Ambient Intelligence (ISAmI 2016), pp. 197–205. Springer (2016)

    Google Scholar 

  10. Rajanna, V., Vo, P., Barth, J., Mjelde, M., Grey, T., Oduola, C., Hammond, T.: Kinohaptics: an automated, wearable, haptic assisted, physio-therapeutic system for post-surgery rehabilitation and self-care. J. Med. Syst. 40(3), 60 (2016)

    Article  Google Scholar 

  11. Rodríguez, A.C., Roda, C., Montero, F., González, P., Navarro, E.: An interactive fuzzy inference system for teletherapy of older people. Cogn. Comput. 8(2), 318–335 (2016)

    Article  Google Scholar 

  12. Sadihov, D., Migge, B., Gassert, R., Kim, Y.: Prototype of a vr upper-limb rehabilitation system enhanced with motion-based tactile feedback. In: World Haptics Conference (WHC), 2013, pp. 449–454. IEEE (2013)

    Google Scholar 

  13. Smith, S.T., Schoene, D.: The use of exercise-based videogames for training and rehabilitation of physical function in older adults: current practice and guidelines for future research. Aging Health 8(3), 243–252 (2012)

    Article  Google Scholar 

  14. Sáenz-de Urturi, Z., Zapirain, B.G., Zorrilla, A.M.: Kinect-based virtual game for motor and cognitive rehabilitation: a pilot study for older adults. In: Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, pp. 262–265. ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) (2014)

    Google Scholar 

Download references

Acknowledgements

This work was partially supported by Spanish Ministerio de Economía y Competitividad (MINECO)/FEDER EU under TIN2016-79100-R grant. Miguel Oliver holds an FPU scholarship (FPU13/03141) from the Spanish Government.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Miguel Oliver .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Oliver, M., García, M., Molina, J.P., Martínez, J., Fernández-Caballero, A., González, P. (2017). Smart Computer-Assisted Cognitive Rehabilitation for Visually Impaired People. In: De Paz, J., Julián, V., Villarrubia, G., Marreiros, G., Novais, P. (eds) Ambient Intelligence– Software and Applications – 8th International Symposium on Ambient Intelligence (ISAmI 2017). ISAmI 2017. Advances in Intelligent Systems and Computing, vol 615. Springer, Cham. https://doi.org/10.1007/978-3-319-61118-1_16

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-61118-1_16

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-61117-4

  • Online ISBN: 978-3-319-61118-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics