Abstract
The main objective of this paper is checking whether, and to what extent, advanced process mining techniques can support efficient and effective knowledge discovery in complex domains. This is done on chess playing, cast as a process. A secondary objective is checking whether the discovered information can provide interesting insight in the game rules and strategies, and/or may support effective game playing in future matches. Experimental results provide a positive answer to the former question, and encouraging clues on the latter.
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Acknowledgments
This work was partially funded by the Italian PON 2007–2013 project PON02_00563_3489339 ‘Puglia@Service’.
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Ferilli, S., Angelastro, S. (2017). Mining Chess Playing as a Complex Process. In: Appice, A., Ceci, M., Loglisci, C., Masciari, E., Raś, Z. (eds) New Frontiers in Mining Complex Patterns. NFMCP 2016. Lecture Notes in Computer Science(), vol 10312. Springer, Cham. https://doi.org/10.1007/978-3-319-61461-8_16
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