Abstract
Current society has observed an increasing number of victims of neurological disease, with reduced mobility, leading to a necessity to perform physical therapy to optimize their quality of life. This action results in physiotherapeutic programs filled with repetitive exercises, often fastidious, that lead to the demotivation of patients and consequent poor adherence and withdrawal. As a result of the technological evolution, new tools such as serious games are emerging, so their use in the field of physical therapy can modify the way patients face their treatments, promoting their motivation. Thus, we have developed a serious game based on image processing techniques to motivate and monitor patients with neurological diseases in their physical therapy practice.
Keywords
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Santos, K.G.L.: Bases anatomofisiológicas do corpo humano I, Rio de Janeiro. Universidade de Castelo Branco, Brasil (2010). (in Portuguese)
Shieh, C.-C., Coghlan, M., Sullivan, J.P., Gopalakrishnan, M.: Potassium channels: molecular defects, diseases, and therapeutic opportunities. Pharmacol. Rev. 52(4), 557–594 (2000)
Villar, F.A.S.: Alterações centrais e periféricas após lesão do sistema nervoso central. Considerações e implicações para a prática da fisioterapia. Rev. Bras. Fis. 2(1), 19–34 (1997). (in Portuguese)
Ribeiro Sobrinho, J.B.: Neuroplasticidade e a recuperação da função após lesões cerebrais. Acta Fisiátrica 2(3), 27–30 (1995)
Borella, M.P., Sacchelli, T.: Os efeitos da prática de atividades motoras sobre a neuroplasticidade. Revista Neurociências 17(2), 161–169 (2009). (in Portuguese)
Mulder, T., Hochstenbach, J.: Adaptability and flexibility of the human motor system: implications neurological for rehabilitation. Neural Plast. 28(1–2), 131–140 (2001)
Oliveira, C.E.N., Salina, M.E., Annunciato, N.F.: Fatores Ambientais que influenciam a plasticidade do SNC. Revista Acta Fisiátrica 8(1), 6–13 (2001). (in Portuguese)
Peres, C.P.A.: Estudo das sobrecargas posturais em fisioterapeutas: Uma abordagem biomecânica ocupacional. Universidade Federal de Santa Catarina, Florianópolis (2002). (in Portuguese)
Smith, S.T., Talaei-Khoei, A., Ray, M., Ray, P.: Electronic games for aged care and rehabilitation. In: Proceedings of the 11th International Conference on e-Health Networking, Applications and Services, Sydney, NSW (2009)
Martins, T., Carvalho, V., Soares, F.: Application for physiotherapy and tracking of patients with neurological diseases – preliminary studies. In: IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH), Vilamoura, Portugal (2013)
Martins, T., Carvalho, V., Soares, F.: Monitoring of patients with neurological diseases: development of a motion tracking application using image processing techniques. Int. J. Biomed. Clin. Eng. (IJBCE) 2(2), 37–55 (2013)
Alcará, A.R., Guimarães, S.É.R.: A instrumentalidade como uma estratégia motivacional. Revista de Psicologia Escolar e Educacional 11(1), 177–178 (2007). (in Portuguese)
Sprinthall, N.A., Sprinthall, R.C.: Psicologia educacional - Uma abordagem desenvolvimentalista, Lisboa: McGraw-Hill (1993). In Portuguese
Kaufmann-Sacchetto, K., Madaschi, V., Barbosa, G.H.L., Silva, P.L., Silva, R.C.T., Filipe, B.T.C., Souza-Silva, J.R.: O ambiente lúdico como fator motivacional na aprendizagem escolar. Cadernos de Pós-Graduação em Distúrbios do Desenvolvimento, vol. 11(1), pp. 28–36 (2011) (in Portuguese)
Burke, J.W., McNeil, M.D.J., Charles, D.K., Morrow, P.J., Crosbie, J.H., McDonough, S.M.: Optimising engagement for stroke rehabilitation using serious games. Vis. Comput. Int. J. Comput. Graph. 25(12), 1085–1099 (2009)
Neves, D.E., Santos, L.G.N.O., Santana. R.C., Ishitani, L.: Avaliação de jogos sérios casuais usando o método GameFlow. Revista Brasileira de Computação Aplicada 6(1), 45–59 (2014). (in Portuguese)
Sik-Lányi, C., Brown, D.J.: Design of serious games for students with intellectual disability. In: Proceedings of the 2010 International Conference on Interaction Design and International Development, Bombay, India (2010)
Martins, T., Araújo, M., Carvalho, V., Soares, F., Torrão, L.: PhysioVinci – a first approach on a physical rehabilitation game. In: Proceedings of the Fifth International Conference on Serious Games Development and Applications, SGDA 2014, Berlin, Germany (2014)
Malone, T.W.: What makes things fun to learn? Heuristics for designing instructional computer games. In: Proceedings of the 3rd SIGSMALL Symposium and the First SIGPC Symposium on Small Systems, New York, NY, USA (1980)
Talug, D.Y.L: Lifelong learning throughout today’s occasions namely social media and online games. In: Procedia – Social and Behavioral Sciences, 4th World Conference on Educational Sciences, WCES-2012, Barcelona, Spain (2012)
Sharkey, J.: The Concise Book of Neuromuscular Therapy: A Trigger Point Manual. Lotus Publishing, Chichester (2008)
Shotton, J., Girshick, R., Fitzgibbon, A., Sharp, T., Cook, M., Finocchio, M., Moore, R., Kohli, P., Criminisi, A., Richard, A., Kipman, A.Blake: Efficient human pose estimation from single depth mages. IEEE Trans. Pattern Anal. Mach. Intell. 35(12), 2221–2840 (2013)
Shotton, J., Fitzgibbon, A., Cook, M., Sharp, T., Finocchio, M., Moore, R., Kipman, A., Blake, A.: Real-time human postura recognition in parts from single depth images. In: IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2011, Colorado Springs, CO, USA (2011)
Martins, T., Carvalho, V., Soares, F.: Tracking of physiotherapy exercises using image processing techniques. In: Controlo 2016 - Proceedings of the 12th Portuguese Conference on Automatic Control, Guimarães, Portugal (2016)
Martins, T., Araújo, M., Lopes, O., Carvalho, V., Soares, F., Matos, D., Marques, J., Machado, J., Torrão, L.: PhysioVinci – Solução Integrada para Reabilitação Física de Pacientes com Patologias Nerurológicas, Video Jogos 2014, 6–7 Novembro 2014, Barcelos, Portugal (2014). (in Portuguese)
Acknowledgments
This work has been supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT – “Fundação para a Ciência e Tecnologia” within the Project Scope: UID/CEC/00319/2013 and also by FCT – “Fundação para a Ciência e Tecnologia” within the Project Scope: SFRH/BD/74852/2010.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this paper
Cite this paper
Martins, T., Carvalho, V., Soares, F. (2018). Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases. In: Auer, M., Zutin, D. (eds) Online Engineering & Internet of Things. Lecture Notes in Networks and Systems, vol 22. Springer, Cham. https://doi.org/10.1007/978-3-319-64352-6_59
Download citation
DOI: https://doi.org/10.1007/978-3-319-64352-6_59
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-64351-9
Online ISBN: 978-3-319-64352-6
eBook Packages: EngineeringEngineering (R0)