Abstract
This article presents the idea of adding real objects representations to Virtual Reality as a way to improve the immersive experience. To this end, a low-cost hand tracking device and an instrumented cube based on the use of inertial measurement units is presented. Some preliminary results that show the use of the hand tracker for the animation of a virtual hand model are shown. The fusion of inertial measures with a vision-based marker detector outputs will be performed with the help of a Kalman filter to provide smooth and bias corrected estimates of the object pose. The developed solutions offer the flexibility of interacting either with local or remote systems, as they have been designed as wireless Internet connected objects.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsNotes
- 1.
HTC and Valve virtual reality systems: www.htcvalve.com.
- 2.
Oculus virtual reality systems: www.oculus.com.
- 3.
Samsung VR: http://www.samsung.com/global/galaxy/gear-vr/.
- 4.
Microsoft Hololens: https://www.microsoft.com/microsoft-hololens/en-us.
- 5.
Tactical Haptics Reactive Grip available at: http://tacticalhaptics.com/products/.
- 6.
AxonVR HaptX Skeleton available at: http://axonvr.com/.
References
Almeida, L., Patrão, B., Menezes, P., Dias, J.: Be the robot: human embodiment in teleoperation driving tasks. In: Ro-Man 2014: The 23rd IEEE International Symposium on Robot and Human Interactive Communication, Edinburgh (2014)
Chou, J.C.K.: Quaternion kinematics and dynamic differential equations. IEEE Trans. Robot. Autom. 8(1), 53–64 (1992)
Cobos, S., Ferre, M., Ortego, J.: Efficient human hand kinematics for manipulation tasks. In: Direct, pp. 22–26 (2008)
Dominjon, L., Lécuyer, A., Burkhardt, J., Richard, P., Richir, S.: Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments. In: IEEE Proceedings Virtual Reality, pp. 19–26 (2005)
Gustus, A., Stillfried, G., Visser, J., Jörntell, H., van der Smagt, P.: Human hand modelling: kinematics, dynamics, applications. Biol. Cybern. 106(11–12), 741–755 (2012)
Kato, H., Billinghurst, M.: Marker tracking and HMD calibration for a video-based augmented reality conferencing system. In: Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality, pp. 85–94 (1999)
Lécuyer, A., Coquillart, S., Kheddar, A., Richard, P., Coiffet, P.: Pseudo-haptic feedback: can isometric input devices simulate force feedback? In: Proceedings of the IEEE Virtual Reality Conference, pp. 83–90 (2000)
Pretto, A., Grisetti, G.: Calibration and performance evaluation of low-cost IMUs. In: 18th International Workshop on ADC Modelling and Testing (2014)
Sanchez, J.G., Patrão, B., Almeida, L., Perez, J., Menezes, P., Dias, J., Sanz, P.: Design and evaluation of a natural interface for remote operation of underwater robots. IEEE Comput. Graph. Appl. 11(99), 1 (2016)
Sanfilippo, F., Hatledal, L.I.: A fully-immersive hapto-audio-visual framework for remote touch, November 2015
Welch, G., Bishop, G.: SCAAT: incremental tracking with incomplete information. In: Computer Graphics and Interactive Techniques (SIGGRAPH), pp. 333–344 (1997)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this paper
Cite this paper
Menezes, P., Gouveia, N., Patrão, B. (2018). Touching Is Believing - Adding Real Objects to Virtual Reality. In: Auer, M., Zutin, D. (eds) Online Engineering & Internet of Things. Lecture Notes in Networks and Systems, vol 22. Springer, Cham. https://doi.org/10.1007/978-3-319-64352-6_64
Download citation
DOI: https://doi.org/10.1007/978-3-319-64352-6_64
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-64351-9
Online ISBN: 978-3-319-64352-6
eBook Packages: EngineeringEngineering (R0)