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Audio Story and AR Platform for Youth Engagement

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10486))

Abstract

We have developed an audio story sharing and audio augmented reality platform for cultural institutions. Using the platform, cultural institutions can develop creative extracurricular activities. Our platform contains backend service for audio content management and three separate Android applications to support audio story sharing and augmenting reality with soundscapes. This paper introduces the results from two workshops, suitable as extracurricular activities for students that have utilized the platform. To assess how students experience workshops and the platform we have developed an instrument to measure engagement. Our instrument is based on student engagement research. With this instrument we are able to analyze not just the engagement as a whole but also the behavioral, emotional and cognitive engagement components. Workshops create holistic experiences; thus, we need to take into account the platform and context when measuring user engagement.

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Acknowledgements

We thank Marta Wróblewska from the Gdańsk City Gallery for workshop arrangement and all the support. Aura Neuvonen has provided valuable advises in the area of soundscapes and participated into implementation of both workshops. We thank also Arto Salonen for his advice and comments during the engagement instrument development. The work is co-funded by EU, Creative Europe Programme, The People’s Smart Sculpture project (http://smartsculpture.eu).

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Correspondence to Kari Salo .

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Salo, K., Bauters, M., Mikkonen, T. (2017). Audio Story and AR Platform for Youth Engagement. In: Younas, M., Awan, I., Holubova, I. (eds) Mobile Web and Intelligent Information Systems. MobiWIS 2017. Lecture Notes in Computer Science(), vol 10486. Springer, Cham. https://doi.org/10.1007/978-3-319-65515-4_2

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  • DOI: https://doi.org/10.1007/978-3-319-65515-4_2

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