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SmartZoos: Modular Open Educational Resources for Location-Based Games

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10474))

Abstract

Location-based games have the power to transform specific environments into thematic learning experiences. However, their learning content is often managed only by developers and users cannot create their own content, or customize existing ones. This issue affects specific related actors, like teachers, who cannot make use of these technologies to create gaming scenarios for their own purposes. This paper introduces SmartZoos, a location-based game, designed to enhance visitors experience in Zoos. Through it, we present a design mechanism that allow users to generate location-based learning content, as modular Open Educational Resources. These modular contents can be later integrated independently into multiple gaming scenarios by other users. Preliminary results conducted as part of an iterative co-design process, reveal that the prototype is being perceived as effective and easy to use.

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Notes

  1. 1.

    https://toolset.smartzoos.eu/.

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Acknowledgments

This project is partially funded by SmartZoos, CB64, Central Bal- tic Programme 2014–2020; and the European Union’s Horizon 2020 Research and Innovation Programme under grant agreement No. 669074.

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Correspondence to Gerti Pishtari .

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Pishtari, G., Väljataga, T., Tammets, P., Savitski, P., Rodríguez-Triana, M.J., Ley, T. (2017). SmartZoos: Modular Open Educational Resources for Location-Based Games. In: Lavoué, É., Drachsler, H., Verbert, K., Broisin, J., Pérez-Sanagustín, M. (eds) Data Driven Approaches in Digital Education. EC-TEL 2017. Lecture Notes in Computer Science(), vol 10474. Springer, Cham. https://doi.org/10.1007/978-3-319-66610-5_52

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  • DOI: https://doi.org/10.1007/978-3-319-66610-5_52

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-66609-9

  • Online ISBN: 978-3-319-66610-5

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