Skip to main content

Aesthetics Evaluation of Architecture in Context

  • Conference paper
  • First Online:

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10451))

Abstract

This paper deals with evaluation of architecture designed by multiple users. Presented approach concentrates on comparison of two languages – a language of an assessed building and a language of its context. The proposed method requires a CAD-like system to be equipped with an agent capable of some cognition and creative thinking that will allow to assess the project on the basis of its structure and given surroundings. Therefore, the system must contain a knowledge base about the context language and be able to extend it on the basis of designer’s actions. The internal structure of the design requires conceptualization, which is performed on the basis of a visual perception model. Also, some sense of aesthetics should be present. Methods of graph representation of a design, defining the context language by automatic preparation of its graph grammar, and evaluating aesthetic fitness are presented.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Besold, T.R., et al.: Computational Creativity Research: Towards Creative Machines. Atlantic Press, Paris (2015)

    Google Scholar 

  2. Soddu, C.: The discovering of persistent deep memory in generative design. study case: duets. In: Proceedings of XIX Generative Art Conference, pp. 15–35. Domus Argenia Publisher, Milan (2016)

    Google Scholar 

  3. Turner, T.: Landscape Planning and Environmental Impact Design EID (2007). Electronic edn. Gardenvisit.com

  4. Mars, A., Grabska, E.: Generation of 3D architectural objects with the use of an aesthetic oriented multi-agent system. In: Luo, Y. (ed.) CDVE 2016. LNCS, vol. 9929, pp. 340–347. Springer, Cham (2016). doi:10.1007/978-3-319-46771-9_44

    Chapter  Google Scholar 

  5. Grabska, E., Borkowski, A.: Assisting Creativity by Composite Representation. In: Gero, J.S., Sudweeks, F. (eds.) Artificial Intelligence in Design 1996, pp. 743–759. Kluwer Academic Publishers, Dordrecht (1996)

    Google Scholar 

  6. Guarino, N., Oberle, D., Staab, S.: What is an ontology? In: Staab, S., Studer, R. (eds.) Handbook on Ontologies. IHIS, pp. 1–17. Springer, Heidelberg (2009). doi:10.1007/978-3-540-92673-3_0

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Agnieszka Mars .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Mars, A., Grabska, E. (2017). Aesthetics Evaluation of Architecture in Context. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2017. Lecture Notes in Computer Science(), vol 10451. Springer, Cham. https://doi.org/10.1007/978-3-319-66805-5_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-66805-5_24

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-66804-8

  • Online ISBN: 978-3-319-66805-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics