Abstract
This paper presents the principles and the design of the WeMake framework. The goal of the WeMake framework is twofold: firstly, to create an interdisciplinary team of experts that together with students/teachers and a new participatory design methodology adapted to embodied interactions will develop low cost and easily reconstructable embodied interaction environments for STEAM domains; and secondly to invite students, teachers and schools across the world to build, exploit, share and assess their own versions of these embodied learning environments. The ultimate goal is to create an infrastructure that will motivate all stakeholders (from researchers to students) and maintain a perpetual cycle of embodied STEAM learning environment proposals and their deployment in the educational practice.
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Karakostas, A., Palaigeorgiou, G., Kompatsiaris, Y. (2017). WeMake: A Framework for Letting Students Create Tangible, Embedded and Embodied Environments for Their Own STEAM Learning. In: Kompatsiaris, I., et al. Internet Science. INSCI 2017. Lecture Notes in Computer Science(), vol 10673. Springer, Cham. https://doi.org/10.1007/978-3-319-70284-1_1
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