Skip to main content

Interactive Imagining in Interactive Digital Narrative

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2017)

Abstract

This poster presents cross-disciplinary theory to identify inter-dependent processes of digital and human systems involved in Interactive Digital Narrative (IDN). Extending previous research on IDN design affordances and Human Development (HD) capacities, the project explores theory with a method for understanding reciprocal person-program synergies. The poster defines this program-person synergy as “interactive imagining” and sketches a research approach for studying such shared processing. This illustrative research method involves the think-aloud protocol method adapted to foster IDN designer-player dialogue around problematic, surprising or otherwise interesting IDN episodes, indicated in previous pilot gameplay. The poster outlines a think-aloud study to examine the nature and impact of interactive imagining among student designer-players in an interdisciplinary college setting. The goal of this inquiry is to expand the definition of IDN as an inter-subjective process including the meta-reflections of designer and player, thereby advancing IDN theory and practice.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Koenitz, H., Dubbelman, T., Knoller, N., Roth, C.: An integrated and iterative research direction for interactive digital narrative. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 51–60. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_5

    Chapter  Google Scholar 

  2. Dubbelman, T.: Narrative game mechanics. In: Nack, F., Gordon, Andrew S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 39–50. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_4

    Chapter  Google Scholar 

  3. Ryan, M.L.: Beyond myth and metaphor: narrative in digital media. Poetics Today 23, 581–609 (2002)

    Article  Google Scholar 

  4. Aarseth, E.: A narrative theory of games. In: FDG 2012 Proceedings of the International Conference on the Foundations of Digital Games, pp. 129–133. ACM, New York (2012)

    Google Scholar 

  5. Koenitz, H.: Towards a theoretical framework for interactive digital narrative. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 176–185. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-16638-9_22

    Chapter  Google Scholar 

  6. Granic, I., Lobel, A., Engels, R.C.M.E.: The benefits of playing video games. Am. Psychol. 69(1), 66–78 (2014)

    Article  Google Scholar 

  7. Homer, B.D., Plass, J.L.: Level of interactivity and executive functions as predictors of learning in computer-based chemistry simulations. Comput. Hum. Behav. 36, 365–375 (2014)

    Article  Google Scholar 

  8. Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace Free Press, New York (1999)

    Google Scholar 

  9. Zittoun, T., Gillespie, A.: Internalization: how culture becomes mind. Cult. Psychol. 21(4), 477–491 (2015)

    Article  Google Scholar 

  10. Pope, L.: Papers Please, 3909 LLC (2013). http://papersplea.se/

  11. Ericsson, K., Simon, H.: Protocol Analysis: Verbal Reports as Data, 2nd edn. MIT Press, Boston (1985)

    Google Scholar 

  12. Anderson, T., Shattuck, J.: Design-Based research: a decade of progress in education research? Educ. Res. 41(1), 16–25 (2012)

    Article  Google Scholar 

  13. Klimas, C.: Twinery: Twine Homepage (2009). https://twinery.org/

  14. Daiute, C.: Narrative Inquiry: A Dynamic Approach. Sage Publications, Thousand Oaks (2014)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Colette Daiute .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Daiute, C., Duncan, R.O. (2017). Interactive Imagining in Interactive Digital Narrative. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_26

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-71027-3_26

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71026-6

  • Online ISBN: 978-3-319-71027-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics