Abstract
The Swiss pavilion at «Biennale di Venezia» offers a platform for national artists to expose their work. This well documented white cube displays the change of contemporary Swiss art from the early 50 s up to today. The project «Biennale 4D» pursues the goal to make the archives of these past art exhibitions more comprehensible by creating an interactive explorative environment through the use of innovative Virtual Reality technology. The project poses multiple challenges like visualization of historic content and its documentation, dealing with the heterogeneity and incompleteness of archives, interaction design and interaction mapping in VR space, integration of meta data as well as realizing a Virtual Reality experience for the public space with current VR technology.
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Koebel, K., Agotai, D., Arisona, S., Oberli, M. (2017). Biennale 4D – Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_36
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DOI: https://doi.org/10.1007/978-3-319-71027-3_36
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