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Building a Game to Build Competencies

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10653))

Abstract

Positive developments in aviation, such as the increased safety of air travel, advanced automation and more efficient pilot training courses, may negatively influence the pilots’ abilities to handle unknown and unexpected situations. Pilots of the older generation often have experience with manually flying multiple types of aircraft and handling all kinds of incidents. In contrast, the future generation of pilots will not be given the chance to gain the experiences in practice. Consequently, they may not have the competencies needed to handle critical situations. This paper describes how we set about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures.

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Notes

  1. 1.

    Although ‘abnormal’ is the familiar opposite of ‘normal’, ‘non-normal’ is the term adopted by aviation regulation bodies such as the FAA, EASA and ICAO.

  2. 2.

    For brevity, we use ‘he’ and ‘him’ wherever ‘he or she’ and ‘him or her’ are meant.

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Correspondence to Esther Kuindersma .

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Kuindersma, E., van der Pal, J., van den Herik, J., Plaat, A. (2017). Building a Game to Build Competencies. In: Dias, J., Santos, P., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2017. Lecture Notes in Computer Science(), vol 10653. Springer, Cham. https://doi.org/10.1007/978-3-319-71940-5_2

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  • DOI: https://doi.org/10.1007/978-3-319-71940-5_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71939-9

  • Online ISBN: 978-3-319-71940-5

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