Abstract
In this study, we develop a system called an “e-time capsule,” where a “time capsule” event for students to put their mementos into a container, bury it in the school yard, and dig it out in a certain time later and open it is achieved on the cloud. The students’ image data of the daily scenes in their classrooms and their products in classes, which are collected using a mobile device, are stored in a server located in the classrooms. The schedule of opening the time capsule is determined based on an agreement by all students of the class at the time when the capsule is buried. In Japan, a time capsule is often opened at the time of coming-of-age ceremonies when the participants attend a coming-of-age ceremony at the age of 20, also as a way of a reunion. In the system which is developed through this study, the opening event is achieved by distributing the data to the smart phones of the students who come to the reunion venue. This paper addresses the data collection and storage using mobile devices of the students.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Ministry of Education, Culture, Sports, Science and Technology, Japan: Explanatory material of the regarding the rationalization of school scale, appropriate locations (2015). http://www.mext.go.jp/component/a_menu/education/micro_detail/__icsFiles/afieldfile/2015/01/29/1354768_3.pdf. Accessed 6 Sept 2017
Maxim, G.W.: Time capsules: tools of the classroom historian. Soc. Stud. 88(5), 227–232 (1997). https://doi.org/10.1080/00377999709603784
Wade, A., Abrami, P., Sclater, J.: An electronic portfolio to support learning. Can. J. Learn. Technol. 31(3) (2005). https://doi.org/10.21432/t2h30p
Takemata, K., Nishiyama, T., Minamide, A., Wakayama, S.: Design and trial use of an e-time capsule system. In: 2017 IEEE 17th International Conference on Advanced Learning Technologies, pp. 194–195 (2017)
Ministry of Education, Culture, Sports, Science and Technology, Japan: Material submitted by the Ministry of Education, Culture, Sports, Science and Technology: MEXT’s efforts for regional vitalization: for developing lively communities (2014). http://www.kantei.go.jp/jp/singi/tiiki/platform/kakuryo/dai1/siryo3.pdf. Accessed 6 Sept 2017
Acknowledgment
I would like to thank Mr. Hideaki Kosaka at the ex-principal of Kanazawa City Miwa Elementary School for his advice when writing this paper.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, a part of Springer Nature
About this paper
Cite this paper
Takemata, K., Minamide, A., Wakayama, S., Nishiyama, T. (2018). Design of Lifelong Learning Content Using the Mobile E-Time Capsule System. In: Auer, M., Tsiatsos, T. (eds) Interactive Mobile Communication Technologies and Learning. IMCL 2017. Advances in Intelligent Systems and Computing, vol 725. Springer, Cham. https://doi.org/10.1007/978-3-319-75175-7_11
Download citation
DOI: https://doi.org/10.1007/978-3-319-75175-7_11
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-75174-0
Online ISBN: 978-3-319-75175-7
eBook Packages: EngineeringEngineering (R0)