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Serious Games and Motivation

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 725))

Abstract

Serious games are gaining a lot of interest in education because they are effective learning tools that engage and motivate students. However, serious games are not ad-hoc motivational but they must follow specific elements to assure motivation. There are several types of motivation that reinforce the effectiveness of serious games and engage students to the task. When these types are combined they provide high learning outcomes. The preliminary study examines how primary school teachers apprehend serious games and how their concepts are related with intrinsic motivation. The findings of the current study provide clear evidence that teachers believe that serious games intrinsically motivate students to learn by developing significant learning skills.

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Correspondence to Sotiria Katsigianni .

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Pange, J., Lekka, A., Katsigianni, S. (2018). Serious Games and Motivation. In: Auer, M., Tsiatsos, T. (eds) Interactive Mobile Communication Technologies and Learning. IMCL 2017. Advances in Intelligent Systems and Computing, vol 725. Springer, Cham. https://doi.org/10.1007/978-3-319-75175-7_25

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  • DOI: https://doi.org/10.1007/978-3-319-75175-7_25

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-75174-0

  • Online ISBN: 978-3-319-75175-7

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