Abstract
History education offers students the opportunity to learn about the past and make connections with the present. However, primary school students consider history lessons to be boring, dull and sterile. Integrating ICT in history teaching can enhance historical thinking and historical understanding, and may promote the exploration of the past with a critical approach rather than the passive accumulation of information. The objective of this study was to design and examine a low-cost augmented 3D tangible model of a historical site, in which students could interact with historical content through a virtual field trip by using their fingers. Twenty-six 6th grade students participated in a pilot study in order to evaluate the effectiveness and the efficiency of the proposed learning environment called FingerTrips. Participants played with the augmented model in 10 sessions and in groups of 2 or 3 members. Data were collected with an attitude questionnaire and semi-formal group interviews. Students’ answers revealed that the FingerTrips environment enhanced their engagement and motivation in history learning, and made them feel as active participants in the historical event presented. Students considered their interactions as a real fieldtrip on the historical landscape model with the help of their fingers. Such an approach is closer to student’s interactive experiences and expectations, gamifies learning, and exploits embodied learning affordances, in order to achieve efficient, effective, and enjoyable learning.
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Triantafyllidou, I., Chatzitsakiroglou, AM., Georgiadou, S., Palaigeorgiou, G. (2018). FingerTrips on Tangible Augmented 3D Maps for Learning History. In: Auer, M., Tsiatsos, T. (eds) Interactive Mobile Communication Technologies and Learning. IMCL 2017. Advances in Intelligent Systems and Computing, vol 725. Springer, Cham. https://doi.org/10.1007/978-3-319-75175-7_46
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