Skip to main content

FingerTrips on Tangible Augmented 3D Maps for Learning History

  • Conference paper
  • First Online:
Book cover Interactive Mobile Communication Technologies and Learning (IMCL 2017)

Abstract

History education offers students the opportunity to learn about the past and make connections with the present. However, primary school students consider history lessons to be boring, dull and sterile. Integrating ICT in history teaching can enhance historical thinking and historical understanding, and may promote the exploration of the past with a critical approach rather than the passive accumulation of information. The objective of this study was to design and examine a low-cost augmented 3D tangible model of a historical site, in which students could interact with historical content through a virtual field trip by using their fingers. Twenty-six 6th grade students participated in a pilot study in order to evaluate the effectiveness and the efficiency of the proposed learning environment called FingerTrips. Participants played with the augmented model in 10 sessions and in groups of 2 or 3 members. Data were collected with an attitude questionnaire and semi-formal group interviews. Students’ answers revealed that the FingerTrips environment enhanced their engagement and motivation in history learning, and made them feel as active participants in the historical event presented. Students considered their interactions as a real fieldtrip on the historical landscape model with the help of their fingers. Such an approach is closer to student’s interactive experiences and expectations, gamifies learning, and exploits embodied learning affordances, in order to achieve efficient, effective, and enjoyable learning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Adesote, S.A., Fatoki, O.R.: The role of ICT in the teaching and learning of history in the 21st century. Educ. Res. Rev. 8(21), 21–55 (2013)

    Google Scholar 

  2. Giannopoulos, D.: Italian presence in the dodecanese 1912–1943: teaching a history topic in weebly environment. Procedia Comput. Sci. 65, 176–181 (2015)

    Article  Google Scholar 

  3. Yilmaz, K.: A vision of history teaching and learning: thoughts on history education in secondary schools. High Sch. J. 92(2), 37–46 (2008)

    Article  Google Scholar 

  4. Boadu, G., Awuah, M., Ababio, A.M., Eduaquah, S.: An examination of the use of technology in the teaching of history: a study of selected senior high schools in the cape coast metropolis, Ghana. Int. J. Learn., Teach. Educ. Res. 8(1), 187–214 (2014)

    Google Scholar 

  5. Nokes, J.D.: Recognizing and addressing the barriers to adolescent’ “reading like historians”. Hist. Teach. 44(3), 379–404 (2011)

    Google Scholar 

  6. Van Drie, J., Van Boxtel, C.: Historical reasoning: towards a framework for analyzing students’ reasoning about the past. Educ. Psychol. Rev. 20(2), 87–110 (2008)

    Article  Google Scholar 

  7. Galán, J.G.: Learning historical and chronological time practical applications. Eur. J. Sci. Theol. 12(1), 5–16 (2016)

    Google Scholar 

  8. Bickford, J.H.: Initiating historical thinking in elementary schools. Soc. Stud. Res. Pract. 8(3), 60–77 (2013)

    Google Scholar 

  9. Cengelci, T.: Social studies teachers’ views on learning outside the classroom. Educ. Sci.: Theory Pract. 13(3), 1836–1841 (2013)

    Google Scholar 

  10. Coughlin, P.K.: Making field trips count: collaborating for meaningful experiences. Soc. Stud. 101(5), 200–210 (2010)

    Article  Google Scholar 

  11. Stainfield, J., Fisher, P., Ford, B., Solem, M.: International virtual field trips: a new direction? J. Geogr. High. Educ. 24(2), 255–262 (2000)

    Article  Google Scholar 

  12. Strait, J.B., Fujimoto-Strait, A.R.: The mixed plate: a field experience on the cultural and environmental diversity of the big island of Hawai’i. Geogr. Teach. 14(1), 5–24 (2017)

    Article  Google Scholar 

  13. Stoddard, J.: Toward a virtual field trip model for the social studies. Contemp. Issues Technol. Teach. Educ. 9(4), 412–438 (2009)

    Google Scholar 

  14. Lacina, J.G.: Technology in the classroom: designing a virtual field trip. Child. Educ. 80(4), 221–222 (2004)

    Article  Google Scholar 

  15. Palaigeorgiou, G., Malandrakis, G., Tsolopani, C.: Learning with drones: flying windows for classroom virtual field trips. In: 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), pp. 338–342. IEEE (2017)

    Google Scholar 

  16. Korallo, L., Foreman, N., Boyd-Davis, S., Moar, M., Coulson, M.: Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children? Comput. Educ. 58(4), 1106–1116 (2012)

    Article  Google Scholar 

  17. Hillis, P.: Connecting authentic activities with multimedia to enhance teaching and learning, an exemplar from Scottish history. Aust. Educ. Comput. 24(2), 21–27 (2010)

    Google Scholar 

  18. Bogdanovych, A., Ijaz, K., Simoff, S.: The city of Uruk: teaching ancient history in a virtual world. In: International Conference on Intelligent Virtual Agents, pp. 28–35. Springer, Heidelberg (2012)

    Google Scholar 

  19. Fisher, D.: History Teaching with ICT: the 21st century’s’ gift of Prometheus’? ACE Pap. 8(7), 46–59 (2015)

    Google Scholar 

  20. Ma, J., Sindorf, L., Liao, I., Frazier, J.: Using a tangible versus a multi-touch graphical user interface to support data exploration at a museum exhibit. In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 33–40. ACM (2015)

    Google Scholar 

  21. Antle, A.N., Wise, A.F.: Getting down to details: using theories of cognition and learning to inform tangible user interface design. Interact. Comput. 25(1), 1–20 (2013)

    Article  Google Scholar 

  22. Price, S., Jewitt, C.: A multimodal approach to examining embodiment in tangible learning environments. In: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, pp. 43–50. ACM (2013)

    Google Scholar 

  23. Resnick, M., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., Silver-man, B.: Digital manipulatives: new toys to think with. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 281–287. ACM Press (1998)

    Google Scholar 

  24. Loparev, A., Westendorf, L., Flemings, M., Cho, J., Littrell, R., Scholze, A., Shaer, O.: BacPack: exploring the role of tangibles in a museum exhibit for bio-design. In: 2017 International Conference on Tangible, Embedded and Embodied Interactions, pp. 111–120. ACM Press (2017)

    Google Scholar 

  25. Palaigeorgiou, G., Karakostas, A., Skenderidou, K.: FingerTrips: learning geography through tangible finger trips into 3D augmented maps. In: 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), pp. 170–172. IEEE (2017)

    Google Scholar 

  26. Mpiladeri, M., Palaigeorgiou, G., & Lemonidis, C.: Fractangi: a tangible learning environment for learning about fractions with an interactive number line. In: Proceedings of 13th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2016), pp. 157–164 (2016)

    Google Scholar 

  27. Petrasova, A., Harmon, B., Petras, V., Mitasova, H.: Tangible modeling with open source GIS. Springer International Publishing (2015)

    Google Scholar 

  28. Piper, B., Ratti, C., Ishii, H.: Illuminating clay: a 3-D tangible inter-face for landscape analysis. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 355–362. ACM (2002)

    Google Scholar 

  29. Tateosian, L., Mitasova, H., Harmon, B., Fogleman, B., Weaver, K., Harmon, R.: TanGeoMS: tangible geospatial modeling system. IEEE Trans. Vis. Comput. Graph. 16(6), 1605–1612 (2010)

    Article  Google Scholar 

  30. Amburn, C.R., Vey, N.L., Boyce, M.W., Mize, J.R.: The augmented reality sandtable (ARES). US Army Research Laboratory (2015)

    Google Scholar 

  31. Rossi, D., Petrucci, E., Olivieri, A.: Projection-based city atlas: an interactive, touchless, virtual tour of the urban fabric of Ascoli Piceno. In: 2014 International Conference on Virtual Systems & Multimedia (VSMM), pp. 310–317. IEEE (2014)

    Google Scholar 

  32. Lindgren, R., Tscholl, M., Wang, S., Johnson, E.: Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Comput. Educ. 95, 174–187 (2016)

    Article  Google Scholar 

  33. Dede, C.: Immersive interfaces for engagement and learning. Science 323(5910), 66–69 (2009)

    Article  Google Scholar 

  34. Elo, M.: Digital finger: beyond phenomenological figures of touch. J. Aesthet. Cult. 4(1), 14982 (2012)

    Article  Google Scholar 

  35. Hassenzahl, M., Monk, A.: The inference of perceived usability from beauty. Hum.–Comput. Interact. 25(3), 235–260 (2010)

    Article  Google Scholar 

  36. Jackson, S.A., Marsh, H.W.: Development and validation of a scale to measure optimal experience: the flow state scale. J. Sport Exerc. Psychol. 18(1), 17–35 (1996)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to George Palaigeorgiou .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, a part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Triantafyllidou, I., Chatzitsakiroglou, AM., Georgiadou, S., Palaigeorgiou, G. (2018). FingerTrips on Tangible Augmented 3D Maps for Learning History. In: Auer, M., Tsiatsos, T. (eds) Interactive Mobile Communication Technologies and Learning. IMCL 2017. Advances in Intelligent Systems and Computing, vol 725. Springer, Cham. https://doi.org/10.1007/978-3-319-75175-7_46

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-75175-7_46

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-75174-0

  • Online ISBN: 978-3-319-75175-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics