Abstract
Most virtual heritage applications focus on the high-quality representation of ‘tangible’ cultural heritage, leaving out other aspects of culture, such as daily life activities, customs and rituals. The use of interactive digital characters that perform actions in the environment and communicate with users can help towards this end. In this paper we present a platform for virtual heritage applications, which is based on virtual worlds and can support multiple autonomous digital characters. Using this platform, we have constructed a recreation of a part of the ancient agora of Athens, and created an interactive scenario in it. We have performed a first qualitative user evaluation of the scenario and environment, which yielded positive results about the user experience and learning as well as areas of further improvement.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Addison, A.C.: Emerging trends in virtual heritage. IEEE Multimedia 7(2), 22–25 (2000)
Pujol, L., Champion, E.: Evaluating presence in cultural heritage projects. Int. J. Herit. Stud. 18(1), 83–102 (2012)
Lombardo, V., Damiano, R.: Storytelling on mobile devices for cultural heritage. New Rev. Hypermedia Multimedia 18, 11–35 (2012)
Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Arevalo-Poizat, M., Magnenat-Thalmann, N., Stoddart, A., Thalmann, D.: Mixing virtual and real scenes in the site of ancient Pompeii. Comput. Animat. Virtual Worlds 16(1), 11–24 (2005)
Luck, M., Aylett, R.: Applying artificial intelligence to virtual reality: intelligent virtual environments. Appl. Artif. Intell. 14(1), 3–32 (2000)
Maïm, J., Haegler, S., Yersin, B., Mueller, P., Thalmann, D., Van Gool, L.: Populating ancient Pompeii with crowds of virtual Romans. In: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (2007)
Oberlander, J., Karakatsiotis, G., Isard, A., Androutsopoulos, I.: Building an adaptive museum gallery in Second Life. In: Museums and the Web, Montreal, Quebec, Canada (2008)
Panzoli, D., et al.: A level of interaction framework for exploratory learning with characters in virtual environments. In: Plemenos, D., Miaoulis, G. (eds.) Intelligent Computer Graphics 2010. SCI, vol. 321, pp. 123–143. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-15690-8_7
Champion, E.: Defining cultural agents for virtual heritage environments. Presence Teleoperators Virtual Environ. 24(3), 179–186 (2015)
Bogdanovych, A., Rodriguez-Aguilar, J.A., Simoff, S., Cohen, A.: Authentic interactive reenactment of cultural heritage with 3D virtual worlds and artificial intelligence. Appl. Artif. Intell. 24(6), 617–647 (2010)
Bogdanovych, A., Ijaz, K., Simoff, S.: The City of Uruk: teaching ancient history in a virtual world. In: Nakano, Y., Neff, M., Paiva, A., Walker, M. (eds.) IVA 2012. LNCS (LNAI), vol. 7502, pp. 28–35. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-33197-8_3
Wallace, R.S.: The anatomy of A.L.I.C.E. In: Epstein, R., Roberts, G., Beber, G. (eds.) Parsing the Turing Test, pp. 181–210. Springer, Dordrecht (2009). https://doi.org/10.1007/978-1-4020-6710-5_13
De Freitas, S., Neumann, T.: The use of ‘exploratory learning’ for supporting immersive learning in virtual environments. Comput. Educ. 52(2), 343–352 (2009)
Thompson, H.A., Wycherley, R.E.: The Athenian Agora: Results of Excavations Conducted by the American School of Classical Studies in Athens, vol. XIV: The Agora of Athens: The History, Shape and Uses of an Ancient City Center. The American School of Classical Studies at Athens, Princeton (1972)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, part of Springer Nature
About this paper
Cite this paper
Vosinakis, S., Avradinis, N., Koutsabasis, P. (2018). Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World. In: Ioannides, M., Martins, J., Žarnić, R., Lim, V. (eds) Advances in Digital Cultural Heritage. Lecture Notes in Computer Science(), vol 10754. Springer, Cham. https://doi.org/10.1007/978-3-319-75789-6_14
Download citation
DOI: https://doi.org/10.1007/978-3-319-75789-6_14
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-75788-9
Online ISBN: 978-3-319-75789-6
eBook Packages: Computer ScienceComputer Science (R0)