Skip to main content

Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World

  • Conference paper
  • First Online:
Advances in Digital Cultural Heritage

Abstract

Most virtual heritage applications focus on the high-quality representation of ‘tangible’ cultural heritage, leaving out other aspects of culture, such as daily life activities, customs and rituals. The use of interactive digital characters that perform actions in the environment and communicate with users can help towards this end. In this paper we present a platform for virtual heritage applications, which is based on virtual worlds and can support multiple autonomous digital characters. Using this platform, we have constructed a recreation of a part of the ancient agora of Athens, and created an interactive scenario in it. We have performed a first qualitative user evaluation of the scenario and environment, which yielded positive results about the user experience and learning as well as areas of further improvement.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Addison, A.C.: Emerging trends in virtual heritage. IEEE Multimedia 7(2), 22–25 (2000)

    Article  Google Scholar 

  2. Pujol, L., Champion, E.: Evaluating presence in cultural heritage projects. Int. J. Herit. Stud. 18(1), 83–102 (2012)

    Article  Google Scholar 

  3. Lombardo, V., Damiano, R.: Storytelling on mobile devices for cultural heritage. New Rev. Hypermedia Multimedia 18, 11–35 (2012)

    Article  Google Scholar 

  4. Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Arevalo-Poizat, M., Magnenat-Thalmann, N., Stoddart, A., Thalmann, D.: Mixing virtual and real scenes in the site of ancient Pompeii. Comput. Animat. Virtual Worlds 16(1), 11–24 (2005)

    Article  Google Scholar 

  5. Luck, M., Aylett, R.: Applying artificial intelligence to virtual reality: intelligent virtual environments. Appl. Artif. Intell. 14(1), 3–32 (2000)

    Article  Google Scholar 

  6. Maïm, J., Haegler, S., Yersin, B., Mueller, P., Thalmann, D., Van Gool, L.: Populating ancient Pompeii with crowds of virtual Romans. In: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (2007)

    Google Scholar 

  7. Oberlander, J., Karakatsiotis, G., Isard, A., Androutsopoulos, I.: Building an adaptive museum gallery in Second Life. In: Museums and the Web, Montreal, Quebec, Canada (2008)

    Google Scholar 

  8. Panzoli, D., et al.: A level of interaction framework for exploratory learning with characters in virtual environments. In: Plemenos, D., Miaoulis, G. (eds.) Intelligent Computer Graphics 2010. SCI, vol. 321, pp. 123–143. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-15690-8_7

    Chapter  Google Scholar 

  9. Champion, E.: Defining cultural agents for virtual heritage environments. Presence Teleoperators Virtual Environ. 24(3), 179–186 (2015)

    Article  Google Scholar 

  10. Bogdanovych, A., Rodriguez-Aguilar, J.A., Simoff, S., Cohen, A.: Authentic interactive reenactment of cultural heritage with 3D virtual worlds and artificial intelligence. Appl. Artif. Intell. 24(6), 617–647 (2010)

    Article  Google Scholar 

  11. Bogdanovych, A., Ijaz, K., Simoff, S.: The City of Uruk: teaching ancient history in a virtual world. In: Nakano, Y., Neff, M., Paiva, A., Walker, M. (eds.) IVA 2012. LNCS (LNAI), vol. 7502, pp. 28–35. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-33197-8_3

    Chapter  Google Scholar 

  12. Wallace, R.S.: The anatomy of A.L.I.C.E. In: Epstein, R., Roberts, G., Beber, G. (eds.) Parsing the Turing Test, pp. 181–210. Springer, Dordrecht (2009). https://doi.org/10.1007/978-1-4020-6710-5_13

    Chapter  Google Scholar 

  13. De Freitas, S., Neumann, T.: The use of ‘exploratory learning’ for supporting immersive learning in virtual environments. Comput. Educ. 52(2), 343–352 (2009)

    Article  Google Scholar 

  14. Thompson, H.A., Wycherley, R.E.: The Athenian Agora: Results of Excavations Conducted by the American School of Classical Studies in Athens, vol. XIV: The Agora of Athens: The History, Shape and Uses of an Ancient City Center. The American School of Classical Studies at Athens, Princeton (1972)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Spyros Vosinakis .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Vosinakis, S., Avradinis, N., Koutsabasis, P. (2018). Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World. In: Ioannides, M., Martins, J., Žarnić, R., Lim, V. (eds) Advances in Digital Cultural Heritage. Lecture Notes in Computer Science(), vol 10754. Springer, Cham. https://doi.org/10.1007/978-3-319-75789-6_14

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-75789-6_14

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-75788-9

  • Online ISBN: 978-3-319-75789-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics