Abstract
This paper introduces the concept of the SEA Model: “Skill, Experience, and Aggression”—a novel way of representing the behavior of Video Game AI in a linguistic or graphical manner. The SEA Model takes inspiration from the “Big Five Factors of Psychology”—an apparatus used to describe the personalities of different human beings. In the SEA Model, the ideas from the Big Five Factors are modified and applied to Video Game AI, processed through the “Fuzzy Inference System”, and presented in a manner that is easily perceivable by humans.
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Chowdhury, S.S., Mashbu, R., Shaan, A.A., Al Ashfaq, K., Niloy, F.M., Rahman, R.M. (2018). Perceiving Attributes of Game AI Using Fuzzy Logic. In: Sieminski, A., Kozierkiewicz, A., Nunez, M., Ha, Q. (eds) Modern Approaches for Intelligent Information and Database Systems. Studies in Computational Intelligence, vol 769. Springer, Cham. https://doi.org/10.1007/978-3-319-76081-0_14
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DOI: https://doi.org/10.1007/978-3-319-76081-0_14
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