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Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation

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Advances in Computer Entertainment Technology (ACE 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10714))

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Abstract

Although regular physical exercise is associated with various health benefits, low rates of adherence remain as an intricate problem. In this paper, we discuss a new emotional facilitator named productivity for increasing adherence to regular physical exercise by promoting short-term gains. We introduce how it can be utilized in digital exertion games to encourage physical activity and maintain high intrinsic motivation. We define how it can be used to encourage regular practice of physical exercise and support users in maintaining high levels of intrinsic motivation. We believe inclusion of design ideas disclosed in this paper will lead to more engaging experiences with higher adherence to physical exercise.

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Acknowledgements

This work was supported by the MIC/SCOPE #162107006.

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Correspondence to Oral Kaplan .

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Kaplan, O. et al. (2018). Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation. In: Cheok, A., Inami, M., Romão, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_19

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  • DOI: https://doi.org/10.1007/978-3-319-76270-8_19

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76269-2

  • Online ISBN: 978-3-319-76270-8

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