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Towards Player Adaptivity in Mobile Exergames

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Advances in Computer Entertainment Technology (ACE 2017)

Abstract

Exergames require obtaining or computing information regarding the players’ physical activity and context. Additionally, ensuring that the players are assigned challenges that are adequate to their physical ability, safe and adapted for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of virtual reality exergames still has not been researched in depth. In this paper, we present a virtual reality exergame and an experimental design aiming to compare the players’ experience when playing both adaptive and regular versions of the game.

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Acknowledgements

This work is part of João Jacob’s PhD and the submission of this paper has been partially supported by FourEyes, FourEyes is a Research Line within project “TEC4Growth – Pervasive Intelligence, Enhancers and Proofs of Concept with Industrial Impact/NORTE-01- 0145-FEDER-000020” financed by the North Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, and through the European Regional Development Fund (ERDF).

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Jacob, J., Lopes, A., Nóbrega, R., Rodrigues, R., Coelho, A. (2018). Towards Player Adaptivity in Mobile Exergames. In: Cheok, A., Inami, M., Romão, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_20

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  • DOI: https://doi.org/10.1007/978-3-319-76270-8_20

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