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Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2017, DLI 2017)

Abstract

This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants’ experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.

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Correspondence to Sule Serubugo .

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© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Serubugo, S., Skantarova, D., Evers, N., Kraus, M. (2018). Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. In: Brooks, A., Brooks, E., Vidakis, N. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2017 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 229. Springer, Cham. https://doi.org/10.1007/978-3-319-76908-0_19

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  • DOI: https://doi.org/10.1007/978-3-319-76908-0_19

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76907-3

  • Online ISBN: 978-3-319-76908-0

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