Skip to main content

4D Augmented City Models, Photogrammetric Creation and Dissemination

  • Conference paper
  • First Online:

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 817))

Abstract

The availability of digital image repositories of historical photographs offers new possibilities to historians in their research. In addition to representing a large collection of data records themselves, image archives allow for new methods of research, from large-scale statistical analysis, to algorithmic generation of knowledge, such as historical 3D models, directly from these sources. In this paper, we explore methods to work with digital image libraries, from the creation of 3D or in extension time-annotated 4D models, to the eventual dissemination of research findings in teaching/learning scenarios. We review pedagogical approaches to reach different learning objectives, as well as methods that allow for the inclusion of historic city models employing Augmented Reality in mobile learning environments.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   64.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   84.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Agarwal, S., Furukawa, Y., Snavely, N., Curless, B., Seitz, S.M., Szeliski, R.: Reconstructing Rome. Computer 43(6), 40–47 (2010)

    Article  Google Scholar 

  2. Agarwal, S., Furukawa, Y., Snavely, N., Simon, I., Curless, B., Seitz, S.M., Szeliski, R.: Building Rome in a day. Commun. ACM 54(10), 105 (2011)

    Article  Google Scholar 

  3. Ap, J., Wong, K.K.F.: Case study on tour guiding: professionalism, issues and problems. Tour. Manag. 22(5), 551–563 (2001)

    Article  Google Scholar 

  4. Bacca, J., Baldiris, S., Fabregat, R., Graf, S.: Augmented reality trends in education: a systematic review of research and applications. Educ. Technol. Soc. 17(4), 133–149 (2014)

    Google Scholar 

  5. Bartoli, A., Sturm, P.: Structure-from-motion using lines: representation, triangulation, and bundle adjustment. Comput. Vis. Image Underst. 100(3), 416–441 (2005)

    Article  Google Scholar 

  6. Bauer, E.: Analoge Fotografie im digitalen Zeitalter. Eine Herausforderung für Bildarchive und Geschichtswissenschaft. Zeithistorische Forschungen/Studies in Contemporary History (2015)

    Google Scholar 

  7. Bay, H., Tuytelaars, T., Van Gool, L.: SURF: speeded up robust features. In: Leonardis, A., Bischof, H., Pinz, A. (eds.) ECCV 2006. LNCS, vol. 3951, pp. 404–417. Springer, Heidelberg (2006). https://doi.org/10.1007/11744023_32

    Chapter  Google Scholar 

  8. Bitelli, G., Dellapasqua, M., Girelli, V.A., Sbaraglia, S., Tinia, M.A.: Historical photogrammetry and terrestrial laser scanning for the 3D virtual reconstruction of destroyed structures: a case study in Italy. In: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5/W1, pp. 113–119, May 2017

    Article  Google Scholar 

  9. Brassat, W., Kohle, H.: Methoden-Reader Kunstgeschichte. Deubner Verlag für Kunst, Theorie & Praxis, Cologne (2003)

    Google Scholar 

  10. Bruschke, J., Niebling, F., Maiwald, F., Friedrichs, K., Wacker, M., Latoschik, M.E.: Towards browsing repositories of spatially oriented historic photographic images in 3D web environments. In: Proceedings of the 22nd International Conference on 3D Web Technology, Web3D 2017, pp. 18:1–18:6. ACM, New York (2017). https://doi.org/10.1145/3055624.3075947

  11. Bruschke, J., Wacker, M.: Simplifying documentation of digital reconstruction processes. In: Münster, S., Pfarr-Harfst, M., Kuroczyński, P., Ioannides, M. (eds.) 3D Research Challenges in Cultural Heritage II. LNCS, vol. 10025, pp. 256–271. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-47647-6_12

    Chapter  Google Scholar 

  12. Chang, Y.L., Hou, H.T., Pan, C.Y., Sung, Y.T., Chang, K.E.: Apply an augmented reality in a mobile guidance to increase sense of place for heritage places. J. Educ. Technol. Soc. 18(2), 166–178 (2015). http://dml:regis:edu/login?url=http://search:ebscohost:com/login:aspx?direct=true&db=aph&AN=102557867&site=ehost-live&scope=site

  13. Chevrier, C., Maillard, Y., Perrin, J.P.: A method for the 3D modelling of historic monuments: the case of a gothic abbey. In: International Archives of Photogrammetry, Remote Sensing and Spatial Information Science, vol. 38, no. 5 (2009)

    Google Scholar 

  14. Chung, N., Han, H., Joun, Y.: Tourists’ intention to visit a destination: the role of augmented reality (AR) application for a heritage site. Comput. Hum. Behav. 50, 588–599 (2015). http://dx.doi.org/10.1016/j.chb.2015.02.068

    Article  Google Scholar 

  15. Collins, L.: Union station, VML join to launch augmented reality app. Kansas City Bus. J. (2014)

    Google Scholar 

  16. Csurka, G., Dance, C., Fan, L., Willamowski, J., Bray, C.: Visual categorization with bags of keypoints. In: Workshop on Statistical Learning in Computer Vision, ECCV, Prague, vol. 1, pp. 1–2 (2004)

    Google Scholar 

  17. Dähne, P., Karigiannis, J.N.: Archeoguide: system architecture of a mobile outdoor augmented reality system. In: Proceedings of International Symposium on Mixed and Augmented Reality, ISMAR 2002, Darmstadt, Germany, pp. 208–209, September 2002

    Google Scholar 

  18. Davis, F.D.: Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Q. 13(3), 319–340 (1989). http://www.jstor.org/stable/249008

    Article  Google Scholar 

  19. tom Dieck, M.C., Jung, T.: A theoretical model of mobile augmented reality acceptance in urban heritage tourism. Curr. Issues Tour. 1–21 (2015). http://www:tandfonline:com/doi/full/10:1080/13683500:2015:1070801

  20. tom Dieck, M.C., Jung, T.H., tom Dieck, D.: Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective. Curr. Issues Tour. 1–21 (2016). https://doi.org/10.1080/13683500.2016.1224818

  21. Falkingham, P.L., Bates, K.T., Farlow, J.O.: Historical photogrammetry: Bird’s Paluxy River dinosaur chase sequence digitally reconstructed as it was prior to excavation 70 years ago. PLoS ONE 9(4), e93247 (2014)

    Article  Google Scholar 

  22. Goh, D.H., Ang, R.P., Lee, C.K.: Determining services for the mobile tourist. J. Comput. Inf. Syst. 51(1), 31 (2010)

    Google Scholar 

  23. Grun, A., Remondino, F., Zhang, L.: Photogrammetric reconstruction of the great Buddha of Bamiyan, Afghanistan. Photogramm. Rec. 19(107), 177–199 (2004)

    Article  Google Scholar 

  24. Huang, J., Lin, Y., Chuang, S.: Elucidating user behavior of mobile learning. Electron. Libr. 25(5), 585–598 (2007). https://doi.org/10.1108/02640470710829569

    Article  Google Scholar 

  25. Ioannides, M., Hadjiprocopi, A., Doulamis, N., Doulamis, A., Protopapadakis, E., Makantasis, K., Santos, P., Fellner, D., Stork, A., Balet, O., Julien, M., Weinlinger, G., Johnson, P.S., Klein, M., Fritsch, D.: Online 4D Reconstruction Using Multi-images Available Under Open Access. ISPRS Ann. Photogramm. Remote Sens. Spat. Inf. Sci. II-5/W1, 169–174 (2013)

    Article  Google Scholar 

  26. Jedrzejas, T., Przybilla, H.J.: Generating historical urban 3D-scenarios for use in Google Earth representing the medieval city of Duisburg. Photogramm. Fernerkund. Geoinf. 2009(3), 199–207 (2009)

    Article  Google Scholar 

  27. Kang, J.: AR teleport: digital reconstruction of historical and cultural-heritage sites for mobile phones via movement-based interactions. Wirel. Pers. Commun. 70(4), 1443–1462 (2013)

    Article  Google Scholar 

  28. Karanasios, S., Burgess, S., Sellitto, C.: A Classification of mobile tourism applications. In: Global Hospitality and Tourism Management Technologies, pp. 165–177 (2011). http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61350-041-5.ch011, http://www.igi-global.com/chapter/classification-mobile-tourism-applications/56440

  29. Kennedy-Eden, H., Gretzel, U.: A taxonomy of mobile applications in tourism. e-Rev. Tour. Res. 10(2), 47–50 (2012). http://ro.uow.edu.au/commpapers/2510

    Google Scholar 

  30. Kersten, T.P., Keller, F., Saenger, J., Schiewe, J.: Automated generation of an historic 4D city model of Hamburg and its visualisation with the GE engine. In: Ioannides, M., Fritsch, D., Leissner, J., Davies, R., Remondino, F., Caffo, R. (eds.) EuroMed 2012. LNCS, vol. 7616, pp. 55–65. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-34234-9_6

    Chapter  Google Scholar 

  31. Királová, A.: The place of gamification in tourism destinations’ marketing. In: IDIMT 2015: Information Technology and Society - Interaction and Interdependence - 23rd Interdisciplinary Information Management Talks, pp. 201–206 (2015). http://www.scopus.com/inward/record.url?eid=2-s2.0-84947054125&partnerID=tZOtx3y1

  32. Kohle, H.: Digitale Bildwissenschaft. Glückstadt, Hülsbusch (2013)

    Google Scholar 

  33. Kounavis, C.D., Kasimati, A.E., Zamani, E.D.: Enhancing the tourism experience through mobile augmented reality: challenges and prospects. Int. J. Eng. Bus. Manag. 4(1), 1–6 (2012)

    Google Scholar 

  34. Li, Y., Snavely, N., Huttenlocher, D.P.: Location recognition using prioritized feature matching. In: Daniilidis, K., Maragos, P., Paragios, N. (eds.) ECCV 2010. LNCS, vol. 6312, pp. 791–804. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-15552-9_57

    Chapter  Google Scholar 

  35. Lowe, D.G.: Distinctive image features from scale-invariant keypoints. Int. J. Comput. Vis. 60(2), 91–110 (2004)

    Article  Google Scholar 

  36. Maiwald, F., Vietze, T., Schneider, D., Henze, F., Münster, S., Niebling, F.: Photogrammetric analysis of historical image repositories for virtual reconstruction in the field of digital humanities. In: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W3, pp. 447–452 (2017)

    Article  Google Scholar 

  37. McNamara, A.M.: Enhancing art history education through mobile augmented reality. In: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry - VRCAI 2011, vol. 1, no. 212, p. 507 (2011). http://dl.acm.org/citation.cfm?doid=2087756.2087853

  38. Miranda, Á.R., Melón Valle, M.J.: Recovering old stereoscopic negatives and producing digital 3D models of former appearances of historic buildings. In: The International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (2017)

    Google Scholar 

  39. Morais, A.R.: Streetmuseum in Screenspace: Exploring Urban Museums and Cultural Archives Through Augmented Reality Applications. http://www.inter-disciplinary.net/critical-issues/wp-content/uploads/2015/08/AR-Morais-sp6-dpaper.pdf

  40. Salaun, Y., Marlet, R., Monasse, P.: Robust SfM with little image overlap (2017)

    Google Scholar 

  41. Schindler, G., Dellaert, F.: 4D cities: analyzing, visualizing, and interacting with historical urban photo collections. J. Multimed. (2011)

    Google Scholar 

  42. Schindler, G., Krishnamurthy, P., Dellaert, F.: Line-based structure from motion for urban environments. In: Third International Symposium on 3D Data Processing, Visualization, and Transmission, pp. 846–853. IEEE (2006)

    Google Scholar 

  43. Sigala, M.: Applying gamification and assessing its effectiveness in a tourism context: behavioural and psychological outcomes of the TripAdvisor’s gamification users. Asia Pac. J. Inf. Syst. 25(1), 179–210 (2015). http://www.earticle.net.lib.jejunu.ac.kr:8010/article.aspx?sn=240813

    Google Scholar 

  44. Snavely, N., Seitz, S.M., Szeliski, R.: Photo tourism. In: ACM SIGGRAPH 2006 Papers on - SIGGRAPH 2006. Association for Computing Machinery (ACM) (2006)

    Google Scholar 

  45. Stojakovic, V., Tepavcevica, B.: Optimal methods for 3D modeling of devastated architectural objects. In: Proceedings of the 3rd ISPRS International Workshop 3D-ARCH, vol. 38 (2009)

    Google Scholar 

  46. Stricker, D., Karigiannis, J., Christou, I.T., Gleue, T., Ioannidis, N.: Augmented reality for visitors of cultural heritage sites. In: Conference on Artistic, Cultural and Scientific Aspects of Experimental Media Spaces (CAST), pp. 89–93 (2001)

    Google Scholar 

  47. Sungkur, R.K., Panchoo, A., Bhoyroo, N.K.: Augmented reality, the future of contextual mobile learning. Interact. Technol. Smart Educ. 13(2), 123–146 (2016)

    Article  Google Scholar 

  48. Tsai, F., Chang, H.: Evaluations of three-dimensional building model reconstruction from LiDAR point clouds and single-view perspective imagery. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 40(5), 597 (2014)

    Article  Google Scholar 

  49. Tuite, K., Snavely, N., Hsiao, D.Y., Tabing, N., Popovic, Z.: Photocity: training experts at large-scale image acquisition through a competitive game. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1383–1392. ACM (2011)

    Google Scholar 

  50. Tzur, Y., Tal, A.: FlexiStickers. ACM Trans. Gr. 28(3), 1 (2009)

    Article  Google Scholar 

  51. Vlahakis, V., Karigiannis, J., Tsotros, M., Gounaris, M., Almeida, L., Stricker, D., Gleue, T., Christou, I.T., Carlucci, R., Ioannidis, N.: Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites. In: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, pp. 131–140. ACM, New York (2001). https://doi.org/10.1145/584993.585015

  52. Waruwu, A.F.: Augmented Reality Mobile Application of Balinese Hindu Temples: DewataAR. pp. 59–66, January 2015

    Article  Google Scholar 

  53. Xu, F., Tian, F., Buhalis, D., Weber, J., Zhang, H.: Tourists as mobile gamers: gamification for tourism marketing. J. Travel Tour. Mark. 33(8), 1124–1142 (2016). http://www.tandfonline.com/doi/full/10.1080/10548408.2015.1093999

    Article  Google Scholar 

  54. Yovcheva, Z., Buhalis, D., Gatzidis, C.: Smartphone augmented reality applications for tourism. e-Rev. Tour. Res. (eRTR) 10(2), 63–66 (2012)

    Google Scholar 

  55. Zhang, H.Q., Chow, I.: Application of importance-performance model in tour guides’ performance: evidence from mainland Chinese outbound visitors in Hong Kong. Tour. Manag. 25(1), 81–91 (2004)

    Article  Google Scholar 

  56. Zuckerman, O., Gal-Oz, A.: Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity. Pers. Ubiquitous Comput. 18(7), 1705–1719 (2014)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Florian Niebling .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Niebling, F., Maiwald, F., Barthel, K., Latoschik, M.E. (2018). 4D Augmented City Models, Photogrammetric Creation and Dissemination. In: Münster, S., Friedrichs, K., Niebling, F., Seidel-Grzesińska, A. (eds) Digital Research and Education in Architectural Heritage. UHDL DECH 2017 2017. Communications in Computer and Information Science, vol 817. Springer, Cham. https://doi.org/10.1007/978-3-319-76992-9_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-76992-9_12

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76991-2

  • Online ISBN: 978-3-319-76992-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics