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Medical Art Therapy of the Future: Building an Interactive Virtual Underwater World in a Children’s Hospital

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Computational Intelligence in Music, Sound, Art and Design (EvoMUSART 2018)

Abstract

We are developing an interactive virtual underwater world with the aim to reduce stress and boredom in hospitalised children, to improve their quality of life, by employing an evidence-based design process and by using techniques from Artificial Life and Human-Computer Interaction. A 3D motion sensing camera tracks the activity of children in front of a wall projection. As they wave their hands, colorful sea creatures paddle closer to say hi and interact with the children.

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Notes

  1. 1.

    https://www.wsj.com/articles/SB10001424127887324581504578235592251544284.

  2. 2.

    https://www.designweek.co.uk/issues/may-2012/great-ormond-streets-interactive-animal-wall.

  3. 3.

    https://nysci.org/home/exhibits/connected-worlds.

  4. 4.

    https://www.youtube.com/playlist?list=PLUmpXa_dPnDaQ0EEbEdCp99PZ64dmwDfv.

  5. 5.

    https://techcrunch.com/2013/10/02/how-microsoft-built-the-cameras-in-the-upcoming-kinect.

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Correspondence to Tom De Smedt .

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Lechat, L. et al. (2018). Medical Art Therapy of the Future: Building an Interactive Virtual Underwater World in a Children’s Hospital. In: Liapis, A., Romero Cardalda, J., Ekárt, A. (eds) Computational Intelligence in Music, Sound, Art and Design. EvoMUSART 2018. Lecture Notes in Computer Science(), vol 10783. Springer, Cham. https://doi.org/10.1007/978-3-319-77583-8_5

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  • DOI: https://doi.org/10.1007/978-3-319-77583-8_5

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