Abstract
Redirection techniques enable users to explore a virtual environment larger than the real physical space by manipulating the mapping between the virtual and real trajectories without breaking immersion. These techniques can be applied continuously over time (using translational, rotational and curvature gains) or discretely (utilizing change blindness, visual suppression etc.). While most attention has been devoted to continuous techniques, not much has been done on discrete techniques, particularly those utilizing visual suppression.
In this paper, we propose a study to investigate the effect of discrete rotation of the virtual environment during eye-blink. More specifically, we describe our methodology and experiment design for identifying rotation detection thresholds during blinking. We also discuss preliminary results from a pilot study.
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Nguyen, A., Inhelder, M., Kunz, A. (2018). Discrete Rotation During Eye-Blink. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10850. Springer, Cham. https://doi.org/10.1007/978-3-319-95270-3_13
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DOI: https://doi.org/10.1007/978-3-319-95270-3_13
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