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Virtual Environments to Stimulate Skills in the Early Childhood Education Stage

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Abstract

This article describes the development of games within virtual reality environments oriented to early childhood education children between 3 and 5 years old. These games are developed according to the Cone of Learning and have been developed with a Unity 3D graphic engine. They are very attractive and allow children’s learning through playing. They also stimulate the skills and abilities required to be developed and strengthened during this learning stage. The proposed games allow the teacher to select several difficulty levels on each game in order to stimulate the child to accomplish more complex tasks during this initial stage. At the end, the areas intended to be covered are presented according to the goals set.

The original version of this chapter was revised: The names of two authors and an e-mail address were corrected. The correction to this chapter is available at https://doi.org/10.1007/978-3-319-95270-3_44

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Change history

  • 19 September 2018

    A correction has been published.

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Acknowledgements

The authors would like to thanks to the Corporación Ecuatoriana para el Desarrollo de la Investigación y Academia – CEDIA for the financing given to research, development, and innovation, through the CEPRA projects, especially the project CEPRA-XI-2017-06; Control Coordinado Multi-operador aplicado a un robot Manipulador Aéreo; also to Universidad de las Fuerzas Armadas ESPE, Universidad Técnica de Ambato, Escuela Superior Politécnica de Chimborazo, and Universidad Nacional de Chimborazo, and Grupo de Investigación en Automatización, Robótica y Sistemas Inteligentes, GI-ARSI, for the support to develop this work.

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Correspondence to Jorge S. Sánchez , Jessica S. Ortiz , Paola M. Velasco , Washington X. Quevedo , Cesar A. Naranjo , Paulina Ayala , Carlos D. Gordon or Víctor H. Andaluz .

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Sánchez, J.S. et al. (2018). Virtual Environments to Stimulate Skills in the Early Childhood Education Stage. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10850. Springer, Cham. https://doi.org/10.1007/978-3-319-95270-3_24

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  • DOI: https://doi.org/10.1007/978-3-319-95270-3_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-95269-7

  • Online ISBN: 978-3-319-95270-3

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