Abstract
This document presents a virtual training system oriented for learning of electric welding applied to automotive body assembly industry. The training tasks are developed in a virtual immersion environment created with Unity 3D graphic software, in order to improve the user’s skills and welding skills through a teaching-learning process that allows the virtual manipulation of industrial instruments. In this way, the experience in welding task is obtained, risks of industrial accidents are reduced and waste is eliminated. The experimental results show the behavior of the system and the evolution of the user’s skills.
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Acknowledgements
The authors would like to thanks to the Corporación Ecuatoriana para el Desarrollo de la Investigación y Academia–CEDIA for the financing given to research, development, and innovation, through the CEPRA projects, especially the project CEPRA-XI-2017-06; Control Coordinado Multi-operador aplicado a un robot Manipulador Aéreo; also to Universidad de las Fuerzas Armadas ESPE, Universidad Técnica de Ambato, Escuela Superior Politécnica de Chimborazo, and Universidad Nacional de Chimborazo, and Grupo de Investigación en Automatización, Robótica y Sistemas Inteligentes, GIARSI, for the support to develop this work.
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Herrera, D.F., Bolívar Acosta, S., Quevedo, W.X., Balseca, J.A., Andaluz, V.H. (2018). Training for Bus Bodywork in Virtual Reality Environments. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10850. Springer, Cham. https://doi.org/10.1007/978-3-319-95270-3_5
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DOI: https://doi.org/10.1007/978-3-319-95270-3_5
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