Skip to main content

Adaptation of an Educational Exergame to Mobile Platforms: A Development Process

  • Conference paper
  • First Online:
Book cover Learning Technology for Education Challenges (LTEC 2018)

Abstract

This work presents an adaptation of an educational Exergame aimed for cognitive stimulation to mobile platforms, specifically Tablets. The educational Exergame “The Incredible Adventures of Apollo and Rosetta in the Space (As Incríveis Aventuras de Apollo e Rosetta no Espaço)” was developed and applied in an intervention with children in the range from 6 to 10 years old in the school context, presented in previous work. This paper proposes a combination of end user-centric techniques for adapting an Exergame aimed for Executive Functions stimulation into mobile platforms. The methodology uses three distinct techniques in the process of the game adaptation: (1) evolutionary model of software development aimed for games; (2) non-participant observation on game applications with voluntary subjects; and (3) semi-structured interview with the subjects. This methodology allows the project’s development team to constantly evaluate the game through prototypes and user tests with voluntary subjects, guaranteeing a continuous process of improvement and polishment of the game. As the results indicate, this end-user centric development enables an effective portability process of the game between different platforms.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Baba, Y., Tschang, F.: Product development in Japanese TV game software: the case of an innovative game. Int. J. Innov. Manag. 05(04), 487–515 (2001)

    Article  Google Scholar 

  2. Carlson, S., Moses, L., Claxton, L.: Individual differences in executive functioning and theory of mind: an investigation of inhibitory control and planning ability. J. Exp. Child Psychol. 87(4), 299–319 (2004). https://doi.org/10.1016/j.jecp.2004.01.002

    Article  Google Scholar 

  3. Christopher, M., et al.: Predicting word reading and comprehension with executive function and speed measures across development: a latent variable analysis. J. Exp. Psychol. Gen. 141(3), 470–488 (2012). https://doi.org/10.1037/a0027375

    Article  Google Scholar 

  4. Diamond, A.: Executive functions. Ann. Rev. Psychol. 64, 135–168 (2013). https://doi.org/10.1146/annurev-psych-113011-143750

    Article  Google Scholar 

  5. Diamond, A., Lee, K.: Interventions shown to aid executive function development in children 4 to 12 years old. Science 333(6045), 959–964 (2011). https://doi.org/10.1126/science.1204529

    Article  Google Scholar 

  6. Hughes, C., Ensor, R.: Executive function and theory of mind: predictive relations from ages 2 to 4. Dev. Psychol. 43(6), 1447–1459 (2007). https://doi.org/10.1037/0012-1649.43.6.1447

    Article  Google Scholar 

  7. Kanode, C., Haddad, H.: Software engineering challenges in game development. In: IEEE Sixth International Conference on Information Technology: New Generations, pp. 260–265 (2009). https://doi.org/10.1109/itng.2009.74

  8. Klingberg, T., et al.: Computerized training of working memory in children with ADHD - a randomized, controlled trial. J. Am. Acad. Child Adolesc. Psychiatry 44(2), 177–186 (2005). https://doi.org/10.1097/00004583-200502000-00010

    Article  Google Scholar 

  9. Koster, R.: Theory of Fun for Game Design, 2nd edn. O’Reilly Media Inc., Newton (2013)

    Google Scholar 

  10. Monette, S., et al.: The role of the executive functions in school achievement at the end of grade 1. J. Exp. Child Psychol. 109(2), 158–173 (2011). https://doi.org/10.1016/j.jecp.2011.01.008

    Article  MathSciNet  Google Scholar 

  11. Mossmann, J.B., et al.: Evaluation of the usability and playability of an exergame for executive functions stimulation and its development process. In: Harris, D. (ed.) EPCE 2017. LNCS (LNAI), vol. 10275, pp. 164–179. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-58472-0_14

    Chapter  Google Scholar 

  12. Robert, H., et al.: Recommendations for the use of serious games in people with Alzheimer’s disease, related disorders and frailty. Front. Aging Neurosci. 6(54) (2014). https://doi.org/10.3389/fnagi.2014.00054

  13. Thorell, L., et al.: Training and transfer effects of executive functions in preschool children. Dev. Sci. 12(1), 106–113 (2009). https://doi.org/10.1111/j.1467-7687.2008.00745.x

    Article  Google Scholar 

  14. Toll, S., et al.: Executive functions as predictors of math learning disabilities. J. Learn. Disabil. 44(6), 521–532 (2011). https://doi.org/10.1177/0022219410387302

    Article  Google Scholar 

  15. Welsh, J., et al.: The development of cognitive skills and gains in academic school readiness for children from low-income families. J. Educ. Psychol. 102(1), 43–53 (2010). https://doi.org/10.1037/a0016738

    Article  Google Scholar 

Download references

Acknowledgments

We thank the National Council for Scientific and Technological Development – CNPq/Brazil (http://www.cnpq.br) and National Council for the Improvement of Higher Education – CAPES (http://www.capes.gov.br/) for providing financial support for this study. Finally, we would like to thank Feevale University (http://www.feevale.br) for embracing this research.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Bernardo Benites de Cerqueira .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Barbosa, D.N.F., Barbosa, J.L.V., Mossmann, J.B., de Cerqueira, B.B., Postai, L.S. (2018). Adaptation of an Educational Exergame to Mobile Platforms: A Development Process. In: Uden, L., Liberona, D., Ristvej, J. (eds) Learning Technology for Education Challenges. LTEC 2018. Communications in Computer and Information Science, vol 870. Springer, Cham. https://doi.org/10.1007/978-3-319-95522-3_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-95522-3_24

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-95521-6

  • Online ISBN: 978-3-319-95522-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics