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An Agile Method for Developing OERs and Its Application in Serious Game Design

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Book cover Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions (HEFA 2017)

Abstract

Interactive educational resources can promote a virtual environment that enable their users to acquire knowledge, train skills and have constant feedback. However, for an educational resource to be effective, its development should be systematic and multidisciplinary. Different methods have been proposed to provide support for the educational resources development. However, they do not describe the entire lifecycle, including the multiple requirements, such as, learning objectives and content definition, learner performance assessment, nonlinearity, student engagement and continuous feedback. This paper describes an overview of the AIMED method, an agile, integrative and open method for educational resources development, in a holistic and multidisciplinary way. It integrates the areas of simulation modelling, game design, instructional design, principles of agile development methods, project management and content domain. AIMED is based on integration of DevJSTA methodology, for creation of serious games, and AM-OER method, for development of open educational resources. A feasibility study was done with one serious game development.

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We thank CNPq and CAPES for the financial support.

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Correspondence to Rafaela V. Rocha .

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Rocha, R.V., Valle, P.H.D., Maldonado, J.C., Bittencourt, I.I., Isotani, S. (2018). An Agile Method for Developing OERs and Its Application in Serious Game Design. In: Cristea, A., Bittencourt, I., Lima, F. (eds) Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions. HEFA 2017. Communications in Computer and Information Science, vol 832. Springer, Cham. https://doi.org/10.1007/978-3-319-97934-2_12

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  • DOI: https://doi.org/10.1007/978-3-319-97934-2_12

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