Abstract
This paper presents a low-cost flexible Performance Animation system for gesture generation and mapping, easy to use and general purpose, focusing on the most ancient and classical idea of animation: Puppetry. A system designed for generic puppetry, and not for a special purpose that can be easily adapted to different scenarios and budgets. For this reason we chose consumer and mainstream technologies, common graphic libraries, PC graphic cards and cheap motion-capture equipment allowing the user to insert movies and sounds integrated with a three-dimensional scene.
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© 2004 Springer-Verlag Berlin Heidelberg
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Vacchi, S., Civati, G., Marini, D., Rizzi, A. (2004). Neo Euclide: A Low-Cost System for Performance Animation and Puppetry. In: Camurri, A., Volpe, G. (eds) Gesture-Based Communication in Human-Computer Interaction. GW 2003. Lecture Notes in Computer Science(), vol 2915. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24598-8_33
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DOI: https://doi.org/10.1007/978-3-540-24598-8_33
Publisher Name: Springer, Berlin, Heidelberg
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