Abstract
Many disciplines of multimedia and communication go towards ubiquitous computing and hand-free- and no-touch interaction with computers. Application domains in this direction involve virtual reality, augmented reality, wearable computing, and smart spaces, where gesturing is a possible method of interaction. This paper presents some important issues in choosing the set of gestures for the interface from a user-centred view such as the learning rate, ergonomics, and intuition. A procedure is proposed which includes those issues in the selection of gestures, and to test the resulting set of gestures. The procedure is tested and demonstrated on an example application with a small test group. The procedure is concluded to be useful for finding a basis for the choice of gestures. The importance of tailoring the gesture vocabulary for the user group was also shown.
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Nielsen, M., Störring, M., Moeslund, T.B., Granum, E. (2004). A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI. In: Camurri, A., Volpe, G. (eds) Gesture-Based Communication in Human-Computer Interaction. GW 2003. Lecture Notes in Computer Science(), vol 2915. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24598-8_38
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DOI: https://doi.org/10.1007/978-3-540-24598-8_38
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-21072-6
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