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Ghost in the Cave – An Interactive Collaborative Game Using Non-verbal Communication

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2915))

Abstract

The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emotional expressions. Two teams use expressive gestures in either voice or body movements to compete. Each team has an avatar controlled either by singing into a microphone or by moving in front of a video camera. Participants/players control their avatars by using acoustical or motion cues. The avatar is navigated in a 3D distributed virtual environment using the Octagon server and player system. The voice input is processed using a musical cue analysis module yielding performance variables such as tempo, sound level and articulation as well as an emotional prediction. Similarly, movements captured from a video camera are analyzed in terms of different movement cues. The target group is young teenagers and the main purpose to encourage creative expressions through new forms of collaboration.

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© 2004 Springer-Verlag Berlin Heidelberg

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Rinman, ML. et al. (2004). Ghost in the Cave – An Interactive Collaborative Game Using Non-verbal Communication. In: Camurri, A., Volpe, G. (eds) Gesture-Based Communication in Human-Computer Interaction. GW 2003. Lecture Notes in Computer Science(), vol 2915. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24598-8_51

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  • DOI: https://doi.org/10.1007/978-3-540-24598-8_51

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-21072-6

  • Online ISBN: 978-3-540-24598-8

  • eBook Packages: Springer Book Archive

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