Abstract
Splatting is a widely used object-order volume rendering algorithm. By using a hybrid data-space and image-space partitioning scheme, a parallel volume Splatting algorithm based on PC-clusters is presented in this paper. Experiment results demonstrate that the proposed method can gain high rendering speed and excellent speedups on commercial PC-clusters.
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© 2004 Springer-Verlag Berlin Heidelberg
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Zhang, J., Sun, J., Zhang, Y., Han, Q., Jin, Z. (2004). A Parallel Volume Splatting Algorithm Based on PC-Clusters. In: Laganá, A., Gavrilova, M.L., Kumar, V., Mun, Y., Tan, C.J.K., Gervasi, O. (eds) Computational Science and Its Applications – ICCSA 2004. ICCSA 2004. Lecture Notes in Computer Science, vol 3044. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24709-8_29
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DOI: https://doi.org/10.1007/978-3-540-24709-8_29
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22056-5
Online ISBN: 978-3-540-24709-8
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