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GTVIS: Fast and Efficient Rendering System for Real-Time Terrain Visualization

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Book cover Computational Science and Its Applications – ICCSA 2004 (ICCSA 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3044))

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Abstract

The paper presents an improved scheme for the visualization of 3D terrain in real-time using Digital Elevation Model (DEM). The presented method is primarily based on a Real-time Optimally Adapting Mesh (ROAM), and boosts ROAM performance by improving the rendering speed, enhancing the visual continuity and achieving frame rate constancy. Based on the proposed methodoly, Geo-morph Terrain VIsualization System (GTVIS) was created. Experimental results confirm striking improvement in the rendering efficiency, frame rate constancy and visual continuity, while preserving important features of the terrain (such as sharp peaks and valleys).

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© 2004 Springer-Verlag Berlin Heidelberg

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Apu, R.A., Gavrilova, M.L. (2004). GTVIS: Fast and Efficient Rendering System for Real-Time Terrain Visualization. In: Laganá, A., Gavrilova, M.L., Kumar, V., Mun, Y., Tan, C.J.K., Gervasi, O. (eds) Computational Science and Its Applications – ICCSA 2004. ICCSA 2004. Lecture Notes in Computer Science, vol 3044. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24709-8_63

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  • DOI: https://doi.org/10.1007/978-3-540-24709-8_63

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22056-5

  • Online ISBN: 978-3-540-24709-8

  • eBook Packages: Springer Book Archive

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