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Emotional Pathfinding

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3060))

Abstract

This paper presents a study of the influence of emotions on the behaviour of an intelligent pathfinding agent. A model of pathfinding is proposed that takes into account the emotional state of the agent. Results show that blindly following the most urgent emotion can lead to degenerate behaviour, and that cross-exclusion can be used to effectively moderate emotional influences. Applications of this work include any situation where realistically behaving emotional characters are needed, such as in video games or movies with computer-generated characters.

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© 2004 Springer-Verlag Berlin Heidelberg

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Donaldson, T., Park, A., Lin, IL. (2004). Emotional Pathfinding. In: Tawfik, A.Y., Goodwin, S.D. (eds) Advances in Artificial Intelligence. Canadian AI 2004. Lecture Notes in Computer Science(), vol 3060. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24840-8_3

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  • DOI: https://doi.org/10.1007/978-3-540-24840-8_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22004-6

  • Online ISBN: 978-3-540-24840-8

  • eBook Packages: Springer Book Archive

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