Abstract
In the present issue we discuss a rule-based model for emotional dialogue simulation. The model has been originally developed for description of affective (emotional) processing of mass media texts and also applies to several other types of emotional communication including conflict, complaint and speech aggression. In the proposed model we distinguish rules for “rational” inference (r-scripts) and rules for “emotional” processing of meaning (d-scripts). We consider that “affective” semantic components in text meaning are recognized by d-scripts and cause their activation, thus simulating speech influence. On the other side, d-scripts define “affective” semantic shifts in texts, which are produced in an emotional state or aimed to affect the listener.
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© 2004 Springer-Verlag Berlin Heidelberg
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Kotov, A. (2004). Application of D-Script Model to Emotional Dialogue Simulation. In: André, E., Dybkjær, L., Minker, W., Heisterkamp, P. (eds) Affective Dialogue Systems. ADS 2004. Lecture Notes in Computer Science(), vol 3068. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24842-2_19
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DOI: https://doi.org/10.1007/978-3-540-24842-2_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22143-2
Online ISBN: 978-3-540-24842-2
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