Abstract
In this paper, it is indicated that the decision unit of mobile robot should be performed in the form of a hardware which owns some features of intelligence. For this reason, the synthesis of the decision unit should be executed in such a way in order to achieve these features in its logical structure. In the paper, the process of robot moving, over the plane with obstacles, is treated as an extensive game with the nature. In this game the decision unit chooses its moving strategies in the same manner as a human being in the identical situation. The synthesis of a symbolic expression representing the game tree, performing by the computer, is introduced. In the symbolic expression some features of intelligence are taken into consideration. It is shown that this symbolic expression is transformed by the computer into another symbolic expressions which unequivocally indicates on the logical structure of the hardware playing the role of the decision unit.
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References
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© 2004 Springer-Verlag Berlin Heidelberg
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Kazimierczak, J. (2004). Artificial Intelligence of the Decision Unit of a Mobile Robot. In: Rutkowski, L., Siekmann, J.H., Tadeusiewicz, R., Zadeh, L.A. (eds) Artificial Intelligence and Soft Computing - ICAISC 2004. ICAISC 2004. Lecture Notes in Computer Science(), vol 3070. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24844-6_120
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DOI: https://doi.org/10.1007/978-3-540-24844-6_120
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22123-4
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