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Social Organization in a Software Agent Community with a Non-zero-Sum Game Interaction Model

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Book cover Regulated Agent-Based Social Systems (RASTA 2002)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2934))

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Abstract

An artificial society of learning software agents employing preferential partner selection and the Iterated Prisoner’s Dilemma as a means of social interaction is described. The IPD has been used extensively in modeling interaction and the development of cooperation in communities, but existing research has focused predominantly on identifying successful strategies in tournaments and ecological simulation. This simulation models an alternative scenario, one in which the members of the community are fixed, but are endowed with a personality and the ability to develop preferences among the other members of the community. It was predicted that such agents would learn to associate with agents which they judge to be favorable, and that the community would achieve a higher net efficiency than it would if interactions occurred randomly. Communities of highly selective agents were found to perform consistently better than non-selective ones.

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© 2004 Springer-Verlag Berlin Heidelberg

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Vanninen, M.A., Rose, J.R. (2004). Social Organization in a Software Agent Community with a Non-zero-Sum Game Interaction Model. In: Lindemann, G., Moldt, D., Paolucci, M. (eds) Regulated Agent-Based Social Systems. RASTA 2002. Lecture Notes in Computer Science(), vol 2934. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-25867-4_11

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  • DOI: https://doi.org/10.1007/978-3-540-25867-4_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20923-2

  • Online ISBN: 978-3-540-25867-4

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